200 Commits

Author SHA1 Message Date
Louis Horne
959b377802 ManholeDecal 2024-04-24 03:17:13 +01:00
REBECCA WYNN
2724126a88 parlour exterior
first pass of textures on exterior and in engine re modeling of building to ensure textures dont lood odd
2024-04-22 17:25:17 +01:00
REBECCA WYNN
7798584a03 first arcade pass
replaced pachinko blocks with untextured arcade cabinets. 1st lighting pass too
2024-04-22 15:04:14 +01:00
Louis Horne
22855e8f1e Added more Pipes 2024-04-20 03:44:32 +01:00
Louis Horne
a31559daf4 Added and placed extra pipe part 2024-04-19 22:50:28 +01:00
LOUIS HORNE
48889272da Added Road Signs 2024-04-19 16:59:38 +01:00
REBECCA WYNN
66652ce0ec adjusted laundrette
optimised floors and changed lighting of parlour
2024-04-19 14:53:13 +01:00
Louis Horne
e61925516a Added Fire Hydrant and Bus stop 2024-04-18 19:31:18 +01:00
REBECCA WYNN
546f09e343 finish laundrette
added and dressed laundrette location. also made arcade carpet and layed floor
2024-04-18 18:49:49 +01:00
REBECCA WYNN
ed18c8bdad laundrette blockout
adjusting layout of parlour starting with the laundrette front to the arcade
2024-04-17 18:08:44 +01:00
LOUIS HORNE
e1e5fcf02e Added metal Barrier 2024-04-16 17:20:37 +01:00
LOUIS HORNE
07825dfc1e Added Pipe Kit 2024-04-15 16:39:34 +01:00
REBECCA WYNN
260b04ab7e added buiding textures and updated models
all in the open world now too
2024-04-15 14:34:48 +01:00
LOUIS HORNE
3c6274a592 Applied Road Texture and sand texture to level 2024-04-12 16:18:51 +01:00
LOUIS HORNE
380989c083 Placed Assets, added sand 2024-04-12 15:35:39 +01:00
CHRIS FARRER
4aa2761a7a Added Barrier and Recycle bin
With textures
2024-04-12 14:39:41 +01:00
LOUIS HORNE
f0b5143180 Wires 2024-04-12 14:07:46 +01:00
LOUIS HORNE
49a01dbc73 Added Puddles 2024-04-12 12:48:08 +01:00
LOUIS HORNE
53dfd68839 Brackets and adjusted signs 2024-04-12 12:44:47 +01:00
LOUIS HORNE
3c92eeedbf Neon Signs 2024-04-12 12:12:13 +01:00
LOUIS HORNE
b156cdc4ed Added AcUnit04 2024-04-11 16:07:06 +01:00
LOUIS HORNE
a334e6e6ac Fixed Bp's dissapearing when running game 2024-04-10 14:09:47 +01:00
LOUIS HORNE
3e33a857fe added appartment colour wave 2024-04-10 11:59:12 +01:00
LOUIS HORNE
dee776761e Organised files, added appartment building and bin 2024-04-10 10:40:05 +01:00
LOUIS HORNE
77d06533ee placed lamposts 2024-04-10 09:51:13 +01:00
Louis Horne
56499a9d8b Appartment bp 2024-04-08 17:37:17 +01:00
LOUIS HORNE
765422fe04 Added pillar to Parlour 2024-04-08 15:02:37 +01:00
LOUIS HORNE
3b9173303a Lighting pass01 2024-04-08 11:58:37 +01:00
Rafal Swierczek
b17da83843 Merge remote-tracking branch 'origin/Environment-Appartment' into ApartmentCheckpoints
# Conflicts:
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-01 16:35:12 +01:00
Louis Horne
908cb33262 Merge branch 'LevelDesign' into Environment-Appartment 2024-03-25 23:25:24 +00:00
LOUIS HORNE
af19533994 Updated kitchen floor roughness 2024-03-22 16:41:11 +00:00
LOUIS HORNE
b09c80d468 Added Kitchen Floor first passhtrough 2024-03-22 14:49:04 +00:00
LOUIS HORNE
1f7dda8a9f Updated Elevator 2024-03-22 13:08:07 +00:00
KACPER Szelest
06facabb9d Added vent asset 2024-03-22 11:28:07 +00:00
LOUIS HORNE
8d4b5008f1 Added Lift Chasis, Updated door textures 2024-03-21 19:45:30 +00:00
Rafal Swierczek
7f46336301 Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
#	EndlessVendetta/Config/DefaultEngine.ini
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2024-03-20 22:35:26 +00:00
LOUIS HORNE
53bb7a1338 Added lamposts to blockout 2024-03-18 12:33:20 +00:00
LOUIS HORNE
f2540ee8d4 Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
#	EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
2024-03-15 11:17:05 +00:00
LOUIS HORNE
1b7780b61c Continued Blockout 2024-03-15 11:04:53 +00:00
7ae5c1f349 Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers 2024-03-15 10:45:11 +00:00
LOUIS HORNE
9c593b6eec Blockout Start 2024-03-15 10:32:02 +00:00
LOUIS HORNE
f54a6646ac Merge branch 'Level-Design' into Environment-Appartment 2024-03-15 09:43:46 +00:00
LOUIS HORNE
fe4f5c4aa7 Merge remote-tracking branch 'origin/Main-bounty-rework' into Environment-Appartment
# Conflicts:
#	EndlessVendetta/Content/Cyberpunk_Gigapack/Materials/Master/MM_Glass_01_Restaurant.uasset
2024-03-15 09:40:49 +00:00
KACPER Szelest
8eb61928a0 Added lighting 2024-03-15 00:19:11 +00:00
KACPER Szelest
860f0bf2e2 Added wall textures 2024-03-15 00:19:01 +00:00
d1124c2e8b Bugfix Impact Actor Not De-Spawning 2024-03-14 17:48:37 +00:00
LOUIS HORNE
34198eb68a Added building update + lampost 2024-03-13 15:30:47 +00:00
REBECCA WYNN
905035219d test blockout
added my building blockouts in a temp scene (becca tests)
2024-03-11 12:04:57 +00:00
LOUIS HORNE
2b968af6a4 Market Blockout - Collision no go
Placed blockout, collision dosen't work
2024-03-08 09:59:52 +00:00
LOUIS HORNE
51cc97aff2 Building01 first pass 2024-03-07 16:08:56 +00:00