Louis Horne
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959b377802
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ManholeDecal
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2024-04-24 03:17:13 +01:00 |
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REBECCA WYNN
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2724126a88
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parlour exterior
first pass of textures on exterior and in engine re modeling of building to ensure textures dont lood odd
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2024-04-22 17:25:17 +01:00 |
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REBECCA WYNN
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7798584a03
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first arcade pass
replaced pachinko blocks with untextured arcade cabinets. 1st lighting pass too
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2024-04-22 15:04:14 +01:00 |
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Louis Horne
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22855e8f1e
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Added more Pipes
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2024-04-20 03:44:32 +01:00 |
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Louis Horne
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a31559daf4
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Added and placed extra pipe part
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2024-04-19 22:50:28 +01:00 |
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LOUIS HORNE
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48889272da
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Added Road Signs
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2024-04-19 16:59:38 +01:00 |
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REBECCA WYNN
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66652ce0ec
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adjusted laundrette
optimised floors and changed lighting of parlour
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2024-04-19 14:53:13 +01:00 |
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Louis Horne
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e61925516a
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Added Fire Hydrant and Bus stop
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2024-04-18 19:31:18 +01:00 |
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REBECCA WYNN
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546f09e343
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finish laundrette
added and dressed laundrette location. also made arcade carpet and layed floor
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2024-04-18 18:49:49 +01:00 |
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REBECCA WYNN
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ed18c8bdad
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laundrette blockout
adjusting layout of parlour starting with the laundrette front to the arcade
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2024-04-17 18:08:44 +01:00 |
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LOUIS HORNE
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e1e5fcf02e
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Added metal Barrier
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2024-04-16 17:20:37 +01:00 |
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LOUIS HORNE
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07825dfc1e
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Added Pipe Kit
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2024-04-15 16:39:34 +01:00 |
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REBECCA WYNN
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260b04ab7e
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added buiding textures and updated models
all in the open world now too
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2024-04-15 14:34:48 +01:00 |
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LOUIS HORNE
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3c6274a592
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Applied Road Texture and sand texture to level
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2024-04-12 16:18:51 +01:00 |
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LOUIS HORNE
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380989c083
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Placed Assets, added sand
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2024-04-12 15:35:39 +01:00 |
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CHRIS FARRER
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4aa2761a7a
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Added Barrier and Recycle bin
With textures
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2024-04-12 14:39:41 +01:00 |
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LOUIS HORNE
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f0b5143180
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Wires
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2024-04-12 14:07:46 +01:00 |
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LOUIS HORNE
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49a01dbc73
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Added Puddles
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2024-04-12 12:48:08 +01:00 |
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LOUIS HORNE
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53dfd68839
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Brackets and adjusted signs
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2024-04-12 12:44:47 +01:00 |
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LOUIS HORNE
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3c92eeedbf
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Neon Signs
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2024-04-12 12:12:13 +01:00 |
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LOUIS HORNE
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b156cdc4ed
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Added AcUnit04
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2024-04-11 16:07:06 +01:00 |
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LOUIS HORNE
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a334e6e6ac
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Fixed Bp's dissapearing when running game
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2024-04-10 14:09:47 +01:00 |
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LOUIS HORNE
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3e33a857fe
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added appartment colour wave
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2024-04-10 11:59:12 +01:00 |
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LOUIS HORNE
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dee776761e
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Organised files, added appartment building and bin
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2024-04-10 10:40:05 +01:00 |
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LOUIS HORNE
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77d06533ee
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placed lamposts
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2024-04-10 09:51:13 +01:00 |
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Louis Horne
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56499a9d8b
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Appartment bp
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2024-04-08 17:37:17 +01:00 |
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LOUIS HORNE
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765422fe04
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Added pillar to Parlour
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2024-04-08 15:02:37 +01:00 |
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LOUIS HORNE
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3b9173303a
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Lighting pass01
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2024-04-08 11:58:37 +01:00 |
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Rafal Swierczek
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b17da83843
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Merge remote-tracking branch 'origin/Environment-Appartment' into ApartmentCheckpoints
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2024-04-01 16:35:12 +01:00 |
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Louis Horne
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908cb33262
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Merge branch 'LevelDesign' into Environment-Appartment
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2024-03-25 23:25:24 +00:00 |
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LOUIS HORNE
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af19533994
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Updated kitchen floor roughness
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2024-03-22 16:41:11 +00:00 |
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LOUIS HORNE
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b09c80d468
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Added Kitchen Floor first passhtrough
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2024-03-22 14:49:04 +00:00 |
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LOUIS HORNE
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1f7dda8a9f
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Updated Elevator
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2024-03-22 13:08:07 +00:00 |
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KACPER Szelest
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06facabb9d
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Added vent asset
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2024-03-22 11:28:07 +00:00 |
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LOUIS HORNE
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8d4b5008f1
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Added Lift Chasis, Updated door textures
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2024-03-21 19:45:30 +00:00 |
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Rafal Swierczek
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7f46336301
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Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2024-03-20 22:35:26 +00:00 |
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LOUIS HORNE
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53bb7a1338
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Added lamposts to blockout
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2024-03-18 12:33:20 +00:00 |
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LOUIS HORNE
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f2540ee8d4
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Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
# EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
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2024-03-15 11:17:05 +00:00 |
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LOUIS HORNE
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1b7780b61c
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Continued Blockout
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2024-03-15 11:04:53 +00:00 |
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7ae5c1f349
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Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers
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2024-03-15 10:45:11 +00:00 |
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LOUIS HORNE
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9c593b6eec
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Blockout Start
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2024-03-15 10:32:02 +00:00 |
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LOUIS HORNE
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f54a6646ac
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Merge branch 'Level-Design' into Environment-Appartment
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2024-03-15 09:43:46 +00:00 |
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LOUIS HORNE
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fe4f5c4aa7
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Merge remote-tracking branch 'origin/Main-bounty-rework' into Environment-Appartment
# Conflicts:
# EndlessVendetta/Content/Cyberpunk_Gigapack/Materials/Master/MM_Glass_01_Restaurant.uasset
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2024-03-15 09:40:49 +00:00 |
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KACPER Szelest
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8eb61928a0
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Added lighting
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2024-03-15 00:19:11 +00:00 |
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KACPER Szelest
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860f0bf2e2
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Added wall textures
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2024-03-15 00:19:01 +00:00 |
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d1124c2e8b
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Bugfix Impact Actor Not De-Spawning
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2024-03-14 17:48:37 +00:00 |
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LOUIS HORNE
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34198eb68a
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Added building update + lampost
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2024-03-13 15:30:47 +00:00 |
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REBECCA WYNN
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905035219d
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test blockout
added my building blockouts in a temp scene (becca tests)
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2024-03-11 12:04:57 +00:00 |
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LOUIS HORNE
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2b968af6a4
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Market Blockout - Collision no go
Placed blockout, collision dosen't work
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2024-03-08 09:59:52 +00:00 |
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LOUIS HORNE
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51cc97aff2
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Building01 first pass
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2024-03-07 16:08:56 +00:00 |
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