LOUIS HORNE
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dee776761e
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Organised files, added appartment building and bin
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2024-04-10 10:40:05 +01:00 |
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LOUIS HORNE
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77d06533ee
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placed lamposts
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2024-04-10 09:51:13 +01:00 |
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Louis Horne
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56499a9d8b
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Appartment bp
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2024-04-08 17:37:17 +01:00 |
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LOUIS HORNE
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765422fe04
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Added pillar to Parlour
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2024-04-08 15:02:37 +01:00 |
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LOUIS HORNE
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3b9173303a
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Lighting pass01
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2024-04-08 11:58:37 +01:00 |
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Rafal Swierczek
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b17da83843
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Merge remote-tracking branch 'origin/Environment-Appartment' into ApartmentCheckpoints
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2024-04-01 16:35:12 +01:00 |
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Louis Horne
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908cb33262
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Merge branch 'LevelDesign' into Environment-Appartment
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2024-03-25 23:25:24 +00:00 |
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LOUIS HORNE
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af19533994
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Updated kitchen floor roughness
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2024-03-22 16:41:11 +00:00 |
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LOUIS HORNE
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b09c80d468
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Added Kitchen Floor first passhtrough
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2024-03-22 14:49:04 +00:00 |
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LOUIS HORNE
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1f7dda8a9f
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Updated Elevator
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2024-03-22 13:08:07 +00:00 |
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KACPER Szelest
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06facabb9d
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Added vent asset
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2024-03-22 11:28:07 +00:00 |
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LOUIS HORNE
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8d4b5008f1
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Added Lift Chasis, Updated door textures
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2024-03-21 19:45:30 +00:00 |
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Rafal Swierczek
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7f46336301
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Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2024-03-20 22:35:26 +00:00 |
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LOUIS HORNE
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53bb7a1338
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Added lamposts to blockout
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2024-03-18 12:33:20 +00:00 |
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LOUIS HORNE
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f2540ee8d4
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Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
# EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
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2024-03-15 11:17:05 +00:00 |
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LOUIS HORNE
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1b7780b61c
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Continued Blockout
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2024-03-15 11:04:53 +00:00 |
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7ae5c1f349
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Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers
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2024-03-15 10:45:11 +00:00 |
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LOUIS HORNE
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9c593b6eec
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Blockout Start
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2024-03-15 10:32:02 +00:00 |
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LOUIS HORNE
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f54a6646ac
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Merge branch 'Level-Design' into Environment-Appartment
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2024-03-15 09:43:46 +00:00 |
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LOUIS HORNE
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fe4f5c4aa7
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Merge remote-tracking branch 'origin/Main-bounty-rework' into Environment-Appartment
# Conflicts:
# EndlessVendetta/Content/Cyberpunk_Gigapack/Materials/Master/MM_Glass_01_Restaurant.uasset
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2024-03-15 09:40:49 +00:00 |
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KACPER Szelest
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8eb61928a0
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Added lighting
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2024-03-15 00:19:11 +00:00 |
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KACPER Szelest
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860f0bf2e2
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Added wall textures
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2024-03-15 00:19:01 +00:00 |
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d1124c2e8b
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Bugfix Impact Actor Not De-Spawning
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2024-03-14 17:48:37 +00:00 |
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LOUIS HORNE
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34198eb68a
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Added building update + lampost
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2024-03-13 15:30:47 +00:00 |
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REBECCA WYNN
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905035219d
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test blockout
added my building blockouts in a temp scene (becca tests)
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2024-03-11 12:04:57 +00:00 |
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LOUIS HORNE
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2b968af6a4
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Market Blockout - Collision no go
Placed blockout, collision dosen't work
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2024-03-08 09:59:52 +00:00 |
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LOUIS HORNE
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51cc97aff2
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Building01 first pass
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2024-03-07 16:08:56 +00:00 |
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c83e3ba022
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Merge Latest Changes Excluding Asset Packs
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2024-03-01 12:54:16 +00:00 |
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45d86209be
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Merge remote-tracking branch 'origin/Green-Light/Rafals-Branch' into AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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2024-02-29 13:03:34 +00:00 |
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43155be2e6
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Update Gun to Play Sound SFX at Location
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2024-02-29 12:36:53 +00:00 |
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Rafal Swierczek
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e891c99fa7
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Merge remote-tracking branch 'origin/Open-World-Reworked' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Combat_start__808s_.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Drums.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Guitar.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Hats_and_clap.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Sound_effect.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/combat_Continuous.uasset
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
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2024-02-29 02:45:30 +00:00 |
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KACPER Szelest
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6e36e28889
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Landscape changes main bounty area
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2024-02-28 22:12:01 +00:00 |
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CHRIS FARRER
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38be2b7676
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Added Kitchen Models
Added Kitchen Oven Island Pot and Pan with textures
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2024-02-28 16:19:45 +00:00 |
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Louis Horne
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270e384ae7
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Added Plants
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2024-02-28 01:29:06 +00:00 |
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KACPER Szelest
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1b884e2a21
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Added roads and polish to landscapes again
Added some roads to highlight areas of use and continued to polish the landscape
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2024-02-27 22:12:58 +00:00 |
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REBECCA WYNN
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a2790b76a1
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added fish and plant movement in fish tank
placeholder texture on plants
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2024-02-27 13:34:54 +00:00 |
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REBECCA WYNN
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ea8f604d0f
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added fish tank and bubbles
implimented into unreal.
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2024-02-27 11:50:09 +00:00 |
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KACPER Szelest
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1314a24727
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polished landscape and added hill
I polished the current landscape to make the game look better and also added a hill that will contain the mainbounty location
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2024-02-26 23:58:20 +00:00 |
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KACPER Szelest
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b9f026ced5
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Made beach area look nice
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2024-02-25 18:46:44 +00:00 |
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KACPER Szelest
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5aec5aa985
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Fixed up the landscapes
Added up some extra polish to the landscapes to make them seem a little nicer
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2024-02-25 17:02:13 +00:00 |
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Rafal Swierczek
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5a7bf44f7d
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Merge branch 'dev' into Open-World-Reworked
# Conflicts:
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
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2024-02-25 09:03:44 +00:00 |
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KACPER Szelest
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69293e12dc
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Added Canyon road landscape
Added a canyon road landscape in order to help add life to the open world
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2024-02-24 13:31:05 +00:00 |
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KACPER Szelest
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c7bb319014
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Added Rocky Landscape
ADded in a rocky landscape in preperation for me to build the final landscape and then decorate it with art assets
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2024-02-24 11:55:58 +00:00 |
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Rafal Swierczek
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b71d597d00
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Merge remote-tracking branch 'origin/Environment-Appartment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset
# EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset
# EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset
# EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset
# EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset
# EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset
# EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
# EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset
# EndlessVendetta/Content/Ships/LandingZoneIcon.uasset
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2024-02-23 07:10:46 +00:00 |
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Rafal Swierczek
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8be741b67d
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Merge branch 'Open-World-Reworked' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset
# EndlessVendetta/EndlessVendetta.uproject
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2024-02-23 07:09:35 +00:00 |
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69a98173ba
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Merge branch 'AI' into dev
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
# EndlessVendetta/EndlessVendetta.sln.DotSettings.user
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2024-02-23 06:55:40 +00:00 |
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a174d87d02
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Merge branch 'dev' into Sound-and-music
# Conflicts:
# EndlessVendetta/Content/Levels/ControlTutorialLevel.umap
# EndlessVendetta/Content/Ships/BP_SpaceShip.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2024-02-23 06:50:22 +00:00 |
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350a1d3b65
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Update AI for Segregated Player Position Knowledge
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2024-02-23 06:45:09 +00:00 |
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ca473033ae
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Add Sci-fi Icons Asset Pack
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2024-02-23 05:53:43 +00:00 |
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KACPER Szelest
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3a7c75e6d1
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Added Landscape Environments
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2024-02-22 21:14:23 +00:00 |
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