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64420326c0
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Implemented Input for Interacting
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2023-10-11 15:20:18 +01:00 |
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MH261677
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be4ea78ab4
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Modified recoil limits
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2023-10-09 13:51:21 +01:00 |
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MH261677
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8f71d77945
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Started to modify recoil camera for more realistic weapon fire
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2023-10-09 13:50:54 +01:00 |
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d9cdf94757
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Merge branch 'dev' into Stealth-AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2023-10-09 11:32:20 +01:00 |
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MH261677
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0f465d1631
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Merge branch 'WeaponSystem' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
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2023-10-09 11:02:05 +01:00 |
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a86eb14b35
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Update Enemy AI for Hearing Perception
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2023-10-09 03:03:00 +01:00 |
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MH261677
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0e401a6f62
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Added reload functionality for all current and future weapons
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2023-10-08 15:06:31 +01:00 |
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MH261677
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3c75d16e4b
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Added working ammo count to all weapons
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2023-10-08 14:51:11 +01:00 |
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8ef1ecf488
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Updated PlayerCharacter to Crouch
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2023-10-07 00:30:37 +01:00 |
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Marcel Hara
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c025d84a90
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Changed weapon values
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2023-10-06 17:29:55 +01:00 |
|
Marcel Hara
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13a3900e6d
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Added Aim In Functionality for weapons
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2023-10-06 17:21:17 +01:00 |
|
Marcel Hara
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2c29972810
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Added Basic weapon scope in functionality
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2023-10-06 16:11:28 +01:00 |
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MARCEL HARA
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fed628ed77
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Added weapon recoil for all future guns
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2023-10-05 12:24:18 +01:00 |
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MARCEL HARA
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e9cacdb064
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Added temp crosshair to level
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2023-10-05 10:48:44 +01:00 |
|
Marcel Hara
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a2035ffe2f
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Cleaned up & added Weapon kick shake (non-universal)
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2023-10-04 15:45:43 +01:00 |
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MARCEL HARA
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c4da037d2d
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Updated SecondaryWeapons BulletTravel
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2023-10-02 14:52:30 +01:00 |
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MARCEL HARA
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93447bde97
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Added working firerate to weapons & sorted out hold and tap fire
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2023-10-02 14:48:07 +01:00 |
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MARCEL HARA
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fed24de414
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Updated GunShooting to fix grabbing forward vector of guncomp
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2023-10-02 14:29:18 +01:00 |
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MARCEL HARA
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5743e885e0
|
Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
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2023-10-02 13:36:19 +01:00 |
|
Rafal Swierczek
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f92605ebee
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Merge branch 'dev' into Enemy-AI
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
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2023-10-02 13:17:56 +01:00 |
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5e36b9e25e
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Switched Gadget Attachment Point to Players Camera
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2023-09-30 19:29:41 +01:00 |
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fa8c6f681c
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Implemented a Gadget Base and Manager
Tested using test gadgets without any behaviour beyond uelogs
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2023-09-29 20:00:25 +01:00 |
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2757895ab9
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Added Arrow Comp and New Tag to Player BP
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2023-09-29 16:13:36 +01:00 |
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d4c602e262
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Add EQS for AI to Find Valid Cover Locations
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2023-09-29 00:07:12 +01:00 |
|
Marcel Hara
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d5223bcf4f
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Started funcionality for pistol and singlefire weapons
|
2023-09-28 22:37:31 +01:00 |
|
MARCEL HARA
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1432b479b2
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Added Simple Gun Swapping and un-equip
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2023-09-28 11:42:16 +01:00 |
|
Marcel Hara
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9a75262e66
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Added Pickup Functionality and working on spawning to hand
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2023-09-27 17:42:35 +01:00 |
|
Marcel Hara
|
10eb04fa77
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Added BP of weapon and setup BP pickup components + Added input action
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2023-09-27 15:01:42 +01:00 |
|
Marcel Hara
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720620b7d0
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Added GunMechanic tester level
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
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2023-09-27 13:32:15 +01:00 |
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b7fb1d9013
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Add Empty Unreal Project for Inital Setup
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2023-09-26 20:22:20 +01:00 |
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