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							56df964103
							
						
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							Fixed Sphere Component not Despawning After Using OM
						
						
						
						
						
						
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						2023-10-07 13:21:35 +01:00 | 
					
					
						
						
							
							
							
						
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							8a8421c03f
							
						
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							Update AI Characters for Ragdoll on Death
						
						
						
						
						
						
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						2023-10-07 01:05:17 +01:00 | 
					
					
						
						
							
							
							
						
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							d4b7c4b2d6
							
						
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							Update Characters to Implement Damage Control
						
						
						
						
						
						
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						2023-10-07 00:52:40 +01:00 | 
					
					
						
						
							
							
							
						
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							8ef1ecf488
							
						
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							Updated PlayerCharacter to Crouch
						
						
						
						
						
						
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						2023-10-07 00:30:37 +01:00 | 
					
					
						
						
							
							
							
						
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							6bcc703974
							
						
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							Started Working on UI for Overload Module
						
						
						
						
						
						
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						2023-10-06 19:58:51 +01:00 | 
					
					
						
						
							
							
							
						
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							588b2e5a91
							
						
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							Implemented a Generic Explosive Class
						
						
						
						
						
						
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						2023-10-06 18:27:57 +01:00 | 
					
					
						
						
							
							
							
						
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							0f5c983e75
							
						
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							Implemented AOverloadModule and its Activation Functions
						
						
						
						
						
						
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						2023-10-06 18:27:33 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							c025d84a90
							
						
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							Changed weapon values
						
						
						
						
						
						
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						2023-10-06 17:29:55 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							13a3900e6d
							
						
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							Added Aim In Functionality for weapons
						
						
						
						
						
						
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						2023-10-06 17:21:17 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							2c29972810
							
						
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							Added Basic weapon scope in functionality
						
						
						
						
						
						
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						2023-10-06 16:11:28 +01:00 | 
					
					
						
						
							
							
							
						
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							b93e78108e
							
						
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							Added Stand-In Dead Enemy
						
						
						
						
						
						
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						2023-10-06 13:42:20 +01:00 | 
					
					
						
						
							
							
							
						
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								Louis Horne
							
						 
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							262de913ce
							
						
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							Continue Tutorial Hit Blockout
						
						
						
						
						
						
						
						Finished the first floor of the tutorial hit.
Carrying on to the upper floor later. 
						
						
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						2023-10-06 10:40:08 +01:00 | 
					
					
						
						
							
							
							
						
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								Louis Horne
							
						 
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							ac4662a9f3
							
						
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							Add Blockout for Tutrorial
						
						
						
						
						
						
						
						Started the blockout for the tutorial level. 
						
						
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						2023-10-05 18:52:21 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							fed628ed77
							
						
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							Added weapon recoil for all future guns
						
						
						
						
						
						
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						2023-10-05 12:24:18 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							e9cacdb064
							
						
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							Added temp crosshair to level
						
						
						
						
						
						
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						2023-10-05 10:48:44 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							2f0a49faaf
							
						
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							Added base weapon camera shake class
						
						
						
						
						
						
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						2023-10-04 16:11:31 +01:00 | 
					
					
						
						
							
							
							
						
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								Marcel Hara
							
						 
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							a2035ffe2f
							
						
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							Cleaned up & added Weapon kick shake (non-universal)
						
						
						
						
						
						
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						2023-10-04 15:45:43 +01:00 | 
					
					
						
						
							
							
							
						
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							8fc80f9b31
							
						
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							Merge branch 'Enemy-AI' into dev
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset 
						
						
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						2023-10-04 02:31:56 +01:00 | 
					
					
						
						
							
							
							
						
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							af34f6a587
							
						
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							Update Blackboard Key to Include Cover Location
						
						
						
						
						
						
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						2023-10-04 02:30:47 +01:00 | 
					
					
						
						
							
							
							
						
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							c69b61c650
							
						
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							Add EQS, BP Companion Character for Companion Pathing
						
						
						
						
						
						
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						2023-10-04 02:26:11 +01:00 | 
					
					
						
						
							
							
							
						
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							44e25b8472
							
						
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							Add Companion Character for Generic Base
						
						
						
						
						
						
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						2023-10-04 02:25:27 +01:00 | 
					
					
						
						
							
							
							
						
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							e13e6d1bac
							
						
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							Update Basic Enemy AI to Not Overlap with Friendlies
						
						
						
						
						
						
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						2023-10-04 01:49:10 +01:00 | 
					
					
						
						
							
							
							
						
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							395ea7baa4
							
						
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							Update Basic Enemy Behaviour Tree to Patrol
						
						
						
						
						
						
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						2023-10-04 01:24:03 +01:00 | 
					
					
						
						
							
							
							
						
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							4a714ba3d7
							
						
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							Merge branch 'Gadgets/VisionLink' into MergingVisionLink
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp 
						
						
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						2023-10-03 21:34:02 +01:00 | 
					
					
						
						
							
							
							
						
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							3523823a5b
							
						
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							Implemented Vision Link Pings
						
						
						
						
						
						
						
						Spawn on spotted enemies, can be seen through walls 
						
						
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						2023-10-03 21:32:46 +01:00 | 
					
					
						
						
							
							
							
						
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							6dee50a62b
							
						
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							Removed Redundant LOS Test Box
						
						
						
						
						
						
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						2023-10-03 20:30:36 +01:00 | 
					
					
						
						
							
							
							
						
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							7bb582f636
							
						
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							Implemented a Recursive Function TestLOS() for Vision Link
						
						
						
						
						
						
						
						Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision 
						
						
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						2023-10-03 20:18:25 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							c764ce182a
							
						
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							Fixed LOS Test Missing Actor Reference
						
						
						
						
						
						
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						2023-10-03 12:39:20 +01:00 | 
					
					
						
						
							
							
							
						
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								Kacper Szelest
							
						 
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							49bd9aac1c
							
						
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							Fixing rafals code
						
						
						
						
						
						
						
						I became a programmer and fixed rafals code so i can do my own work 
						
						
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						2023-10-03 11:06:32 +01:00 | 
					
					
						
						
							
							
							
						
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							826243de51
							
						
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							Merge branch 'Enemy-AI' into dev
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp 
						
						
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						2023-10-02 19:38:33 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							282705ed2f
							
						
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							Bugfix VisionLink to Deactivate WIP Fucntionalilty
						
						
						
						
						
						
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						2023-10-02 19:37:54 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							c4da037d2d
							
						
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							Updated SecondaryWeapons BulletTravel
						
						
						
						
						
						
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						2023-10-02 14:52:30 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							93447bde97
							
						
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							Added working firerate to weapons & sorted out hold and tap fire
						
						
						
						
						
						
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						2023-10-02 14:48:07 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							2242379657
							
						
					 | 
					
						
						
							
							Merge branch 'WeaponSystem' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-23-24/Endless-Vendetta into WeaponSystem
						
						
						
						
						
						
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						2023-10-02 14:30:38 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							fed24de414
							
						
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							Updated GunShooting to fix grabbing forward vector of guncomp
						
						
						
						
						
						
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						2023-10-02 14:29:18 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							f0ac65acb8
							
						
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							Updated GunShooting to fix grabbing forward vector of guncomp
						
						
						
						
						
						
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						2023-10-02 14:27:47 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							495c1fc4ee
							
						
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							Bugfix VisionLink to Deactivate WIP Fucntionalilty
						
						
						
						
						
						
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						2023-10-02 13:56:50 +01:00 | 
					
					
						
						
							
							
							
						
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								MARCEL HARA
							
						 
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							5743e885e0
							
						
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							Basic Shooting functionality fixed
						
						
						
						
						
						
						
						Shooting now shoots a ray out and detects what object is being hit 
						
						
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						2023-10-02 13:36:19 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							f92605ebee
							
						
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							Merge branch 'dev' into Enemy-AI
						
						
						
						
						
						
						
						# Conflicts:
#	EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml 
						
						
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						2023-10-02 13:17:56 +01:00 | 
					
					
						
						
							
							
							
						
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								Rafal Swierczek
							
						 
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							34be0929e6
							
						
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							Fixed Missing Semi Colon After Delegate
						
						
						
						
						
						
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						2023-10-02 13:16:25 +01:00 | 
					
					
						
						
							
							
							
						
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							c0cc7c4782
							
						
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							Fixed Issue with Searching Actor Array in LOS Test
						
						
						
						
						
						
						
						Temp solution, a work around for quickly finding a specific actor in array 
						
						
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						2023-10-02 09:24:08 +01:00 | 
					
					
						
						
							
							
							
						
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							b1531a5acf
							
						
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							Add Enemy AI Behaviour Task for Attacking Player
						
						
						
						
						
						
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						2023-10-02 01:31:38 +01:00 | 
					
					
						
						
							
							
							
						
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							174becfdf1
							
						
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							Update Enemy AI Controller for Increased Sight Perception
						
						
						
						
						
						
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						2023-10-02 01:31:06 +01:00 | 
					
					
						
						
							
							
							
						
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							b718569448
							
						
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							Update EnemyFindCover EQS to Find Corners & Attack
						
						
						
						
						
						
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						2023-10-02 01:30:29 +01:00 | 
					
					
						
						
							
							
							
						
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							bd1f3b3b14
							
						
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							Add Enemy AI Testing Level to Test Line of Sight
						
						
						
						
						
						
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						2023-10-02 01:29:26 +01:00 | 
					
					
						
						
							
							
							
						
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							81a8c2ae44
							
						
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							Started Implementing Vision Link Functionality
						
						
						
						
						
						
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						2023-10-01 17:43:38 +01:00 | 
					
					
						
						
							
							
							
						
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							91052ed5ac
							
						
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							Implemented Vision Links UI Animations
						
						
						
						
						
						
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						2023-10-01 16:51:13 +01:00 | 
					
					
						
						
							
							
							
						
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							aca63055f3
							
						
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							Created Vision Links Viewport Widget
						
						
						
						
						
						
						
						Has a functioning battery life bar 
						
						
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						2023-10-01 13:51:15 +01:00 | 
					
					
						
						
							
							
							
						
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							e61b51d466
							
						
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							Added new File Directory for FP Template Classes
						
						
						
						
						
						
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						2023-10-01 12:47:50 +01:00 | 
					
					
						
						
							
							
							
						
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							8c7219c655
							
						
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							Implemented Vision Links Watch Face
						
						
						
						
						
						
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						2023-09-30 22:11:10 +01:00 | 
					
					
						
						
							
							
							
						
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