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535 Commits

Author SHA1 Message Date
608e12c2ee Update Bedroom Door Key to Updated Model 2024-05-23 01:20:11 +01:00
866d358b2b Bump to Version 1.1.9 2024-05-23 01:15:28 +01:00
3a24c5cffe Update Workbench for Overhaul
Hide Arms
Weapon on workbench shows weapon state
Escape Button Larger
Hitting Escape Closes UI
2024-05-23 01:12:52 +01:00
944d0918f8 Bugfix Able to Edit Both Weapons in Workbench 2024-05-23 00:26:38 +01:00
db10204aac Update Spotted UI for Updated Layout 2024-05-22 23:57:31 +01:00
cdf821d758 Bugfix Find Bedroom Access Key Assist Points to the Wrong Location 2024-05-22 23:48:28 +01:00
ab37a50394 Bugfix Crash on Death 2024-05-22 23:41:44 +01:00
cd7b39653b Update Combat Gadget Tutorial to 10 Seconds 2024-05-22 23:34:22 +01:00
c7620e05ac Bump to Version 1.1.6 2024-05-22 16:26:24 +01:00
0f41565f88 Bugfix Enemies Jumping Around 2024-05-22 15:28:18 +01:00
923073d734 Bugfix Random Crash by Waypoint Update 2024-05-22 15:10:42 +01:00
8ccd01c4f6 Bugfix Hallway Security Text Formatting 2024-05-22 14:51:22 +01:00
2989ad0da6 Merge remote-tracking branch 'origin/dev' 2024-05-14 12:49:03 +01:00
Rafal Swierczek
82de8bea7d Added Supressor to Save System 2024-05-14 12:47:59 +01:00
5332a00a4e Update Final Checkpoint to Return to Main Menu on Competition 2024-05-14 12:20:30 +01:00
1babde28e4 Bugfix Able to Return to Balcony After Dropping 2024-05-14 12:15:08 +01:00
a5d08e84cb Merge branch 'dev' 2024-05-14 11:52:24 +01:00
d003fa5bfd Bugfix Party Ambience Not Stopping on Combat 2024-05-14 11:17:24 +01:00
0554919b74 Bugfix Construction Vent Area 2024-05-14 10:57:36 +01:00
14d3d4f6a3 Remove Settings Option 2024-05-14 10:52:16 +01:00
22be2b89b9 Bugfix Out of Bounds Issues In Open World 2024-05-14 10:36:10 +01:00
424eeb1fe5 Bugfix Invisible Wall Breaking Immersion in Arcade 2024-05-14 10:15:50 +01:00
5b67cdc49a Reduce Player Health to 85 from 100 2024-05-14 10:15:20 +01:00
787d4a9a50 Update Voice Overs for Amplification & Normalisation 2024-05-14 10:03:47 +01:00
6bc5cd7846 Update Project Settings for Description & Icon 2024-05-14 09:27:47 +01:00
RAFAL SWIERCZEK
26eb05df1e Merge pull request #19 from Games-Academy-Student-Work-23-24/dev
Dev
2024-05-14 05:06:54 +01:00
RAFAL SWIERCZEK
239c931d27 Updated Read Me with Used Asset Packs 2024-05-14 04:59:16 +01:00
Rafal Swierczek
44c97a48b6 Added Enemy Level Instances to Project Settings 2024-05-14 04:49:13 +01:00
Rafal Swierczek
aa996f9738 Bug Fix Waypoint Pending Destruction in Elevator 2024-05-14 04:45:24 +01:00
Rafal Swierczek
52f8aeddb4 Bugfix Invalid AI Controller 2024-05-14 04:15:24 +01:00
Rafal Swierczek
9e868073f4 ReAdded Vent to OpenWorld 2024-05-14 04:05:20 +01:00
Rafal Swierczek
8626c72b43 Updated Elim Timothy Checkpoint to Spawn Him in Once Active 2024-05-14 04:00:02 +01:00
Rafal Swierczek
e996938d38 Updated Name Tags for Timothy and Other NPCs 2024-05-14 03:53:48 +01:00
Rafal Swierczek
0e5a0394dd Adjusted Vent Spawn Location 2024-05-14 03:40:06 +01:00
Rafal Swierczek
003df21b3f Implemented Key Location Being Revealed after 20s 2024-05-14 03:37:22 +01:00
Rafal Swierczek
4b58f12322 Created Get Party Pass Checkpoint 2024-05-14 03:20:13 +01:00
Rafal Swierczek
61269d1cf6 Updated Greasy Rick Checkpoints Waypoints 2024-05-14 02:43:37 +01:00
Rafal Swierczek
5bb9f1b978 Replaced Gameboy with Hacker Tool 2024-05-14 02:43:08 +01:00
Rafal Swierczek
346b1024dd Removed Rewards UI 2024-05-14 02:42:42 +01:00
Rafal Swierczek
93d6a6696b Attempted to Fix Brain Holo Sending you off The Map 2024-05-14 02:42:27 +01:00
Rafal Swierczek
8508fcc61a Bugfix Overridden Restricted Area UI Ref 2024-05-14 02:42:04 +01:00
Rafal Swierczek
3fb2f42901 Created Icons for Special NPCs 2024-05-14 02:40:56 +01:00
Rafal Swierczek
35038061f4 Fixed Mine Waypoint Anchor Issue 2024-05-14 02:40:30 +01:00
Rafal Swierczek
96f2566f12 Removed Old Enemies 2024-05-14 02:40:12 +01:00
Rafal Swierczek
6355354c82 Added Bouncers Voice 2024-05-14 01:27:13 +01:00
Rafal Swierczek
b33a970ba9 Bugfix Removed Unneccessary Required Items across all Dialogue Trees 2024-05-14 01:26:29 +01:00
Rafal Swierczek
1494853abd Updated Greasy Rick Dialogue 2024-05-14 00:59:19 +01:00
Rafal Swierczek
7e11ec5504 Merge remote-tracking branch 'origin/Dialogue-Implementation' into dev 2024-05-14 00:00:40 +01:00
ce52c1bf6c Bugfix Gun Pending to be Destroyed 2024-05-13 22:51:39 +01:00
KACPER Szelest
3d41657344 Added Ambient music and sounds to levels.
Added city, tutorial and party ambience noises
2024-05-13 22:39:15 +01:00
7fbd291029 Bugfix PhoneBox Windows not Rendering Correctly 2024-05-13 22:16:49 +01:00
KACPER Szelest
25e6523d22 random playing music blueprint
Added random playing music blueprint all by myself i had no help with the blueprinting at all
2024-05-13 22:05:01 +01:00
KACPER Szelest
4ffd9a6fc0 Placed gambler in and added animation
Placed the gambler into the game and added an animation for him
2024-05-13 20:09:40 +01:00
KACPER Szelest
e9c31ec8a4 Added Gambler Mesh into blue print
Added the Gambler into the blueprint
2024-05-13 20:06:52 +01:00
KACPER Szelest
9cc1c888a3 Added Gambler Blueprint
Added the Gambler NPC blueprint into the game
2024-05-13 20:06:23 +01:00
cf3597d065 Disable Crouching with ALT Key 2024-05-13 20:00:04 +01:00
0465c81bf1 Disable Opening of Inventory Menu 2024-05-13 19:59:37 +01:00
9cd26c7b8a Update Gadget Menu UI to Updated Layout 2024-05-13 19:58:15 +01:00
KACPER Szelest
2835b5ed90 Placed Zlorp and added his dialogue
Added in Zlorp and his dialogue
2024-05-13 19:50:13 +01:00
KACPER Szelest
0ebee05b13 Added Zlrop character npc
Added the zlorp npc character who is the drug feind.
2024-05-13 19:49:10 +01:00
62c41fbc71 Bugfix Const properties are not supported 2024-05-13 18:30:17 +01:00
Rafal Swierczek
78f6809a49 Merge remote-tracking branch 'origin/Dialogue' into NPCs 2024-05-13 18:19:15 +01:00
Rafal Swierczek
bbdf749e11 Implemented Voice Randomizer for Walking NPCs 2024-05-13 18:18:30 +01:00
082075b4be Add Gambler Dialogue Tree 2024-05-13 18:13:19 +01:00
e48b8edc87 Add Fountain Tourist Dialogue Tree 2024-05-13 17:51:30 +01:00
Rafal Swierczek
0a74af3f44 Updated Sitting Chilling Station to Remove Greasy Rick Lookalike 2024-05-13 17:49:54 +01:00
Rafal Swierczek
3b9e5f2568 Created Louise 2024-05-13 17:41:35 +01:00
Rafal Swierczek
26ff1d2aea Created Lewis 2024-05-13 17:35:07 +01:00
Rafal Swierczek
fba624d8f5 Created Leonard 2024-05-13 17:26:57 +01:00
Rafal Swierczek
fd0aa34384 Created Kate 2024-05-13 17:21:02 +01:00
Rafal Swierczek
d51f91f347 Created Josh 2024-05-13 17:16:16 +01:00
Rafal Swierczek
37f2177069 Created Joe 2024-05-13 17:11:31 +01:00
Rafal Swierczek
c4e6164e77 Created Martha Walker NPC 2024-05-13 16:56:48 +01:00
Rafal Swierczek
1d06cec50d Implemented Brian NPC Fully 2024-05-13 16:47:01 +01:00
Rafal Swierczek
6fed85d705 Testing Brian Walker NPC 2024-05-13 16:27:48 +01:00
Rafal Swierczek
528e317961 Implemented Walker NPCs 2024-05-13 11:16:01 +01:00
Rafal Swierczek
9c12ecce85 Merge remote-tracking branch 'origin/Dialogue' into NPCs 2024-05-13 10:19:50 +01:00
fc3216d276 Add Drug Fiend Dialogue Tree to Engine 2024-05-13 00:07:47 +01:00
9fc4eafb25 Update Apartment Security Dialogue Tree for Voice Over 2024-05-13 00:07:23 +01:00
5182ebe472 Update Construction Worker Dialogue Tree for Voice Over 2024-05-13 00:07:05 +01:00
ec4b8c46b3 Bugfix Held Weapon Actor Pending to be Destroyed 2024-05-12 23:00:33 +01:00
Rafal Swierczek
3c0a542c69 Finished NPC Stations 2024-05-12 22:21:24 +01:00
Rafal Swierczek
26198ad200 Added Elizabeth and Sophie 2024-05-12 21:51:52 +01:00
Rafal Swierczek
9a18446c83 Decreased Recurring NPCs 2024-05-12 21:12:36 +01:00
Rafal Swierczek
ebafc668b4 Added Workout NPCs 2024-05-12 20:57:58 +01:00
Rafal Swierczek
8183739fe1 Added KSI NPC 2024-05-12 19:55:58 +01:00
Rafal Swierczek
c84be80801 Created Alexa Texting NPC Station 2024-05-12 19:39:46 +01:00
Rafal Swierczek
22f7d92b0e Created Remy NPC station 2024-05-12 19:27:13 +01:00
1873777770 Update Workbench UI for Updated Layout 2024-05-12 18:23:56 +01:00
ef6b7276c2 Update Main Menu Title for Updated Colours 2024-05-12 18:05:10 +01:00
Rafal Swierczek
5bec94540b Implemented Fair NPC Station Randomizer 2024-05-12 17:52:54 +01:00
37ab7e892d Update Weapon Descriptions and Ammo Count 2024-05-12 17:40:30 +01:00
5d254b2a64 Merge remote-tracking branch 'origin/adding-suppresor-to-rifle' into UIOverhaul 2024-05-12 17:35:06 +01:00
bfdf0f18db Update Need Reload Text UI for Updated Layout 2024-05-12 17:30:57 +01:00
Rafal Swierczek
956da86677 Created Phone and Sitting NPC Stations 2024-05-12 17:29:53 +01:00
c042d6f3af Bugfix Need Reload UI Persisting on Overlay State Change 2024-05-12 17:29:45 +01:00
42f86bc2f2 Bugfix Ammo Get's Reset on Weapon Swap 2024-05-12 17:21:53 +01:00
MH261677
ec2a9c8bf8 Potentially fixed loading screen not popping up 2024-05-12 17:09:12 +01:00
454bb82a1b Update Restricted Zone UI for Updated Layout 2024-05-12 16:49:33 +01:00
d4c00467c3 Update Mayor Dialogue Tree for Voice Overs 2024-05-12 16:16:44 +01:00
Rafal Swierczek
f7863a044e Created Station Points Layout 2024-05-12 16:12:08 +01:00
4142af94bd Bugfix Dialogue Voice Overs for More Text Edge Cases 2024-05-12 15:36:32 +01:00
dae45d306d Bugfix Elevator Music Playing in Main Menu 2024-05-12 15:25:09 +01:00
a90284c678 Bugfix Signs Not Correctly Rendering 2024-05-12 15:10:42 +01:00
MH261677
19261ea396 Properly positioned new supp socket to rifle 2024-05-12 14:53:54 +01:00
MH261677
1cfba33dd4 Updated supp socket to new rifle 2024-05-12 14:53:43 +01:00
MH261677
e0524fac8f Added supp socket to new rifle 2024-05-12 14:53:34 +01:00
MH261677
045c6f0706 Updated testing level data 2024-05-12 14:53:21 +01:00
Rafal Swierczek
e227edba8d Implemented NPC Station Functionality 2024-05-12 14:52:35 +01:00
076a14c72a Update Pause Menu UI for Updated Layout 2024-05-12 14:42:24 +01:00
729347c48b Merge branch 'Dialogue' into UIOverhaul 2024-05-12 14:14:02 +01:00
MH261677
0e61fba0a9 Temporarily updated weapon workbench ui 2024-05-12 14:05:32 +01:00
1d568a4aa2 Merge remote-tracking branch 'origin/dev' into Dialogue 2024-05-12 13:55:45 +01:00
MH261677
71187a1f0b Changed Pistol Skeletal attachment size and position 2024-05-12 13:32:29 +01:00
MH261677
4b374e9fae Changed Pistol Asset to accomodate new silencer mesh 2024-05-12 13:32:14 +01:00
MH261677
82ba36c562 Occlusion Material added to suppressor 2024-05-12 13:28:16 +01:00
MH261677
920fba5027 Normal Material Created for Suppresor 2024-05-12 13:27:44 +01:00
MH261677
e653eed642 Base Material Imported for Suppressor 2024-05-12 13:27:33 +01:00
MH261677
4b9f0469bf Created Base material for suppressor 2024-05-12 13:27:23 +01:00
MH261677
2a2f9c82d8 Imported Suppresor Mesh in 2024-05-12 13:27:14 +01:00
MH261677
908c70cc2e Dotnet Settings removed 2024-05-12 13:27:02 +01:00
MH261677
4c48c6509a Switch Workbench BP to use new suppresor 2024-05-12 13:26:52 +01:00
MH261677
74abbfcd9f Changed Level Data 2024-05-12 13:26:41 +01:00
Rafal Swierczek
61c564966c Merge remote-tracking branch 'origin/Dialogue' into NPCs 2024-05-12 12:17:32 +01:00
Rafal Swierczek
efc9a0315e Implemented NPC Manager with NPC Stations 2024-05-12 12:17:06 +01:00
f5cbbcf10c Update Elevator for Elevator Music & SFX 2024-05-12 06:02:02 +01:00
d7b6b101d4 Add Radio with Generic Pop Music to Appartment 2024-05-12 05:51:55 +01:00
b4a70fb418 Add Dialogue Lines to Engine 2024-05-12 05:27:31 +01:00
6a6c1e383a Merge remote-tracking branch 'origin/Key-Hacker-Tool' into dev 2024-05-12 04:54:44 +01:00
9b2cad9970 Update All Textures & Meshes for Optimization Pass
Lowered Max Resolution to 2048
Updated Lumen Settings
Upped Streaming Pool size to 4GB
Removed some lighting
2024-05-12 04:23:17 +01:00
962ba3c7d3 Update All Assets for LOD's & Nanite 2024-05-12 02:13:54 +01:00
3adf117d78 Update More Props Static Mesh Collision Optimisation 2024-05-12 01:21:06 +01:00
5aed191a05 Update Modular Pieces Static Mesh Collision Optimisation 2024-05-12 01:20:37 +01:00
97873a5726 Update Living Room Static Mesh Collision Optimisation 2024-05-12 00:52:52 +01:00
ecc1b3c0c6 Update Lights Static Mesh Collision Optimisation 2024-05-12 00:52:42 +01:00
6baee0b22b Update PhoneBox Static Mesh Collision Optimisation 2024-05-12 00:52:25 +01:00
aa9fa5a89b Update Lift Static Mesh Collision Optimisation 2024-05-12 00:51:59 +01:00
Louis Horne
9046ca5195 Added Keycard and Hacker tool 2024-05-11 21:41:56 +01:00
1fc5865fa3 Update Kitchen Static Mesh Collision Optimisation 2024-05-11 21:38:15 +01:00
7dc0e4829f Update Fish Tank Static Mesh Collision Optimisation 2024-05-11 21:37:51 +01:00
090be67535 Update Dinning Room Static Mesh Collision Optimisation 2024-05-11 21:37:29 +01:00
aaa7ddb8f7 Update Boiler Room Static Mesh Collision Optimisation 2024-05-11 21:37:14 +01:00
ec39258c13 Update Bathroom Static Mesh Collision Optimisation 2024-05-11 21:37:00 +01:00
d2b40bd5a0 Update Lamppost Static Mesh Collision Optimisation 2024-05-11 20:53:05 +01:00
080b3cefd3 Update Shop Front Kit Static Mesh Collision Optimisation 2024-05-11 20:43:39 +01:00
fa43f61fee Bugfix Dialogue Not Playing Past Beginning Dialogue 2024-05-11 20:41:37 +01:00
59b876ee1b Update Props Static Mesh Collision Optimisation 2024-05-11 20:34:39 +01:00
0fba18ac9b Update Parlour Static Mesh Collision Optimisation 2024-05-11 20:34:29 +01:00
3f2cb26eb8 Update Garage Static Mesh Collision Optimisation 2024-05-11 19:47:43 +01:00
3408662981 Update Buildings Static Mesh Collision Optimisation 2024-05-11 19:38:02 +01:00
005361ff32 Update Main Character for Replaced Arms Mesh 2024-05-11 18:04:12 +01:00
d3d2a67609 Merge branch 'dev' of github.falmouth.ac.uk:Games-Academy-Student-Work-23-24/Endless-Vendetta into dev 2024-05-11 17:03:30 +01:00
a52cf924cc Update Main Character to Hide Mesh but Keep Shadows 2024-05-11 17:03:04 +01:00
Rafal Swierczek
19bac564c3 Merge remote-tracking branch 'origin/dev' into Polishing-Checkpoints 2024-05-11 17:00:53 +01:00
Rafal Swierczek
8948b677d7 Added Enemies to Arcade Rooftop and Polished Arcade More 2024-05-11 16:59:25 +01:00
de296a10b9 Bugfix Bullet Impact Not Overlapping Restricted Bounds 2024-05-11 16:50:57 +01:00
326968822b Update Assault Rifle for Reload SFX 2024-05-11 16:30:54 +01:00
08571b8b71 Update Pistol for Reload SFX 2024-05-11 16:30:38 +01:00
Rafal Swierczek
58e5d587ec Created Arcade Machine Hacking Wave Enemies 2024-05-11 14:23:47 +01:00
Rafal Swierczek
29e061a9e6 Merge remote-tracking branch 'origin/Animation' into Polishing-Checkpoints 2024-05-11 13:22:50 +01:00
Rafal Swierczek
6bf34fa912 Adjusted Aracde Parlour Enemies 2024-05-11 13:22:17 +01:00
b0fd4f602c Bugfix Bullet Impact Particles Rotation 2024-05-11 13:16:04 +01:00
52c976746b Update HUD UI to Remove Crosshair when ADS 2024-05-11 13:07:13 +01:00
c0a75a4e56 Bugfix Assault Rifle Aim Offset 2024-05-11 12:50:42 +01:00
b96ba07b40 Bugfix Assault Rifle Out of Alignment 2024-05-11 12:45:30 +01:00
Rafal Swierczek
0fedf8af84 Merge branch 'Animation' into Polishing-Checkpoints 2024-05-11 11:45:03 +01:00
d2df714b60 Bugfix Assault Rifle Shooting Animations not Playing 2024-05-10 20:00:12 +01:00
2b9ca4c312 Bugfix Able to Pickup Rifle Weapon & Switch w/ Secondary 2024-05-10 19:51:09 +01:00
Rafal Swierczek
0c7afe2bb5 Polished Greasy Rick 2024-05-10 19:35:13 +01:00
Rafal Swierczek
2c088ffb02 Bugfix Open World Intro Cinematic Locking Player Even when no Cinematic is Being Played 2024-05-10 17:32:06 +01:00
Rafal Swierczek
6d8dad1cb4 Merged Bathroom into Dev 2024-05-10 00:17:57 +01:00
Rafal Swierczek
b7af83b89d Merge branch 'dev' into Polishing-Checkpoints 2024-05-09 23:44:54 +01:00
Rafal Swierczek
116205228e Merge branch 'Environment-Appartment' into dev
# Conflicts:
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
2024-05-09 23:44:23 +01:00
Rafal Swierczek
58f716985b Preparing for Merge into Dev 2024-05-09 23:19:15 +01:00
Louis Horne
1588a64727 Merge branch 'Environment-Miami' into dev 2024-05-09 14:48:36 +01:00
Louis Horne
ffe1bcd8b8 Miami Set dressing cont 2024-05-09 02:44:24 +01:00
Louis Horne
8a8810b4e8 Miami SetDress Pass 2024-05-09 01:26:16 +01:00
Louis Horne
7db0c70607 Miami SetDress Pass 2024-05-09 00:53:28 +01:00
REBECCA WYNN
b77853f160 set dressing and sand dust particle adjusting
also looked around the appartment a tad
2024-05-08 16:50:36 +01:00
MH261677
ff7ef6eb91 Fixed error when no weapons equipped and you try to put attachment on 2024-05-08 14:44:53 +01:00
MH261677
2040c8d449 Fixed Workbench being non-accessed when you dont have a weapon equiped 2024-05-08 14:44:32 +01:00
MH261677
9456284533 Removed Unused Attachments and cleaned up UI 2024-05-08 14:35:17 +01:00
REBECCA WYNN
aaf8b14f16 set dressing exterior and adjusting sky atmosphere 2024-05-07 16:06:18 +01:00
MADELINE SPRUCE
41a757ef9c Added more assets to the bathroom 2024-05-07 11:11:46 +01:00
Rafal Swierczek
fc1ab0f9dc Merge branch 'Environment-Miami' into dev 2024-05-07 01:22:09 +01:00
Rafal Swierczek
c33c5d000a Merge branch 'Polishing-Checkpoints' into Environment-Miami 2024-05-07 01:21:30 +01:00
Rafal Swierczek
a7e98f9986 Merge remote-tracking branch 'origin/Animation' into Polishing-Checkpoints 2024-05-07 00:41:15 +01:00
Rafal Swierczek
e5d0dac21a Updated Maps to Build in Project Settings 2024-05-07 00:34:12 +01:00
Rafal Swierczek
31bdb83dcb Created Intro to New Miami Cinematic 2024-05-07 00:30:35 +01:00
7eb8795df6 Update Assault Rifle for Pickup Preparations 2024-05-06 21:40:49 +01:00
2ede3ef493 Add Idle & Reload Arms Animation to Engine 2024-05-06 20:27:20 +01:00
63ef29f9bf Add Rifle Reload Animation to Engine 2024-05-06 20:26:14 +01:00
Rafal Swierczek
24547fca36 Polished Sneak Area Checkpoints 2024-05-06 19:17:08 +01:00
Rafal Swierczek
a3368bc647 Updated Gadget, Gadget Workbench, Restricted Area and Interaction Propmt UI 2024-05-06 17:51:13 +01:00
502f41884e Add Assault Rifle Animations for Firing & Idle 2024-05-06 17:24:57 +01:00
cd09b9cdb1 Add Edited & Rigged Assault Rifle to Engine 2024-05-06 17:24:32 +01:00
Rafal Swierczek
8f39911f23 Sped Up Industrial Elevator and Completing Combat Tutorial Requires all Brains to be Defeated 2024-05-06 15:56:13 +01:00
Rafal Swierczek
e2d45b288d Added Extra UI Elements to Gun Range Checkpoint 2024-05-06 14:16:55 +01:00
Rafal Swierczek
b9ee101758 Added Key Highlights for Parkour Area 2024-05-06 13:22:15 +01:00
Rafal Swierczek
6b85e21da7 Polished Mayors Office Experience
Mayor looks at you with rotation lag, highlighted key inputs for basic movement, updated Mars placement and rotation speed, and Updated Mayors portrait on the bot.
2024-05-04 21:15:17 +01:00
Rafal Swierczek
ae10395100 Merged Dining Room Assets into Apartment Level 2024-05-04 12:47:52 +01:00
Rafal Swierczek
4ca835b4c0 Merge branch 'Environment-Appartment' into dev
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/fishtank/fishtank_glass.uasset
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
2024-05-04 12:36:37 +01:00
Rafal Swierczek
9dc764405f Seperated Dining Room Assets in Prep for Merge 2024-05-04 12:18:47 +01:00
Rafal Swierczek
23971c128e Merge remote-tracking branch 'origin/Environment-Miami' into dev 2024-05-04 12:08:11 +01:00
LOUIS HORNE
0e3b765be6 Added shopSigns 2024-05-03 17:50:50 +01:00
LOUIS HORNE
87ef7827c5 Added new Tilabel Concrete Texture 2024-05-03 16:51:51 +01:00
LOUIS HORNE
b26f9b2869 Updated Shop Front 2024-05-03 16:42:05 +01:00
MADELINE SPRUCE
e9d79fe1a5 Merge branch 'Environment-Appartment' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-23-24/Endless-Vendetta into Environment-Appartment 2024-05-03 14:38:38 +01:00
MADELINE SPRUCE
ea79391573 Added Assault Rifle and Textures 2024-05-03 14:38:08 +01:00
Rafal Swierczek
71c32c2b62 Merge remote-tracking branch 'origin/Environment-Miami' into dev 2024-05-03 14:32:51 +01:00
REBECCA WYNN
482423ad8e made poster decals
started to decorate city with them
2024-05-03 14:16:58 +01:00
Rafal Swierczek
afaeea82a8 Merge remote-tracking branch 'origin/Environment-Miami' into dev 2024-05-03 14:11:33 +01:00
REBECCA WYNN
81d6abf869 added arcade cabinet textures
secont pass of arcade environment
2024-05-03 12:42:51 +01:00
JAMES WARD
02ac056bd6 UI assets misc things
ALL UI ASSETS. robot characters, some more decals
2024-05-03 12:25:25 +01:00
8b295ea733 Update Pistol Ammo Counter UI for Updated Layout 2024-05-03 08:46:30 +01:00
77e4c9e720 Update Objectives UI for Updated Layout 2024-05-03 08:14:33 +01:00
290da76205 Update Waypoint UI for Updated Layout 2024-05-03 06:54:18 +01:00
Rafal Swierczek
01395c1e24 Updated Checkpoint Tips UI 2024-05-03 04:48:26 +01:00
Rafal Swierczek
3a1437fe88 Merge remote-tracking branch 'origin/UIOverhaul' into TutorialStealthAreaCheckpoints 2024-05-03 04:34:20 +01:00
Rafal Swierczek
6a77950a38 Implemented Remaining Tutorial Checkpoints 2024-05-03 04:31:37 +01:00
e6a13502ed Update Weapon Interact Popup to Updated Layout 2024-05-03 04:30:57 +01:00
2d23a99314 Add Settings Menu (WIP) 2024-05-03 03:54:48 +01:00
ff36e4e9e4 Update Main Menu UI to Updated Layout 2024-05-03 03:31:33 +01:00
277a77d2ca Update HUD UI for Updated Layout 2024-05-03 02:49:40 +01:00
b6f73880db Update Dialogue UI for Updated Layout 2024-05-03 02:26:53 +01:00
Rafal Swierczek
e8a77d9293 Implemented Spotted Functionality for Stealth Area Checkpoint 2024-05-03 02:16:49 +01:00
Rafal Swierczek
9a80958e0e Bugfix Enemy Following Patrol Path doesnt Cancel Investigation State 2024-05-03 00:32:02 +01:00
Rafal Swierczek
f24789e3b9 Merge remote-tracking branch 'origin/InventoryOverhaul' into TutorialStealthAreaCheckpoints 2024-05-03 00:00:00 +01:00
Rafal Swierczek
be25a21c8e Setup Custom Sneak AI Child Blueprints of Basic Enemy AI Classes 2024-05-02 23:59:43 +01:00
bbe79021e6 Update Footstep Notify BP for Decreased Crouch AI Noise 2024-05-02 23:55:56 +01:00
Rafal Swierczek
af9a53f01a Bugfix Vision Pulse Gadget Blocks Enemy LOS 2024-05-02 23:21:22 +01:00
Rafal Swierczek
0557b2281e Merge remote-tracking branch 'origin/dev' into TutorialStealthAreaCheckpoints 2024-05-02 13:45:45 +01:00
Rafal Swierczek
dab2cb1664 Updated Gadget Workbenches to Hide Gadgets after Picking Them Up 2024-05-02 13:44:41 +01:00
Rafal Swierczek
a0fd0c3269 Updated Retrieve Pistol Checkpoint to Toggle Gun Visibility and Open Doors 2024-05-02 13:09:19 +01:00
Louis Horne
55cc5e867f Merge branch 'Environment-Miami' into dev
# Conflicts:
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-05-01 21:21:33 +01:00
Louis Horne
f1045a6ad3 Changed Scene 2024-05-01 19:41:08 +01:00
Louis Horne
c6b90398d6 Added modualr Window 2024-05-01 19:36:25 +01:00
Louis Horne
537d06a951 Added ShopFront First Pass 2024-05-01 17:38:16 +01:00
Louis Horne
beb9768d83 Puddle Decal Improvement 2024-05-01 05:37:21 +01:00
Louis Horne
dd598c5bfd Added window to phone box 2024-05-01 05:32:17 +01:00
Louis Horne
a6379b77e4 Fixed Garage kit
Re-imported assets and textures
2024-05-01 05:20:46 +01:00
Louis Horne
de5cb392a5 Optimised fish tank
Shadow pool overflow - turned off shadows on some assets to increase performance
2024-05-01 01:42:58 +01:00
Louis Horne
263caaffad Merge art Appartment branch into art Miami branch 2024-05-01 01:30:40 +01:00
CHRIS FARRER
cc9d590cfc Added Trash Bin and Can with textures 2024-04-30 14:00:09 +01:00
Rafal Swierczek
456730f263 Merge remote-tracking branch 'origin/dev' into TutorialStealthAreaCheckpoints 2024-04-30 11:35:21 +01:00
LOUIS HORNE
7f2e481d3c Added fire extinguisher, billboard, garage kit 2024-04-29 18:48:39 +01:00
59928b697e Add Inventory Right Click Context Menu 2024-04-29 18:35:19 +01:00
Rafal Swierczek
553a100aaa Created Retrieve Weapon Checkpoint 2024-04-29 17:21:15 +01:00
921cf41e1c Bugfix No Voice Over Data 2024-04-29 17:05:08 +01:00
2acea77079 Add UI Fonts to Engine 2024-04-29 15:58:40 +01:00
Rafal Swierczek
8adae0d977 Shortened Combat Training Introduction Cinematic 2024-04-29 13:26:28 +01:00
Rafal Swierczek
131072c9c8 Reduced Wave Mini Game Duration and Increased Wave Density 2024-04-29 11:43:14 +01:00
KACPER Szelest
a56cf9dce5 Added all voice lines in folders into the game folder 2024-04-26 17:35:33 +01:00
MADELINE SPRUCE
0ee0887fe6 Added dinnig room textures to scene 2024-04-26 11:23:09 +01:00
MADELINE SPRUCE
2ffd595f4b Added Assault Riffle Low Poly 2024-04-26 10:06:43 +01:00
b62d7d75de Add Recent Blueprint Plugin 2024-04-26 03:30:26 +01:00
a5e8a8db13 Update Dialogue System to Handle Voice Overs 2024-04-26 03:23:22 +01:00
7bbbb5b830 Update AI for Increased Rotation Speed and Investigation Speed 2024-04-26 03:05:39 +01:00
8bca6dd4c5 Merge remote-tracking branch 'origin/dev' into Music-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset
2024-04-26 02:59:12 +01:00
75fc2e0aca Update Music System to Be Responsive 2024-04-26 02:53:28 +01:00
LOUIS HORNE
855ccd6c01 Updated PhoneBox 2024-04-25 17:47:30 +01:00
LOUIS HORNE
7e6b502360 Added Neon Signs Placed Manhole covers 2024-04-25 15:21:16 +01:00
MH261677
3ee125c931 Merged Final Area to New Tutorial Map and fixed extra issues 2024-04-25 10:10:05 +01:00
MH261677
3f87f9cbaa Created Final Area of Tutorial 2024-04-25 09:23:46 +01:00
LOUIS HORNE
bfc79a80d1 Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into Environment-Miami
# Conflicts:
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
2024-04-24 17:28:00 +01:00
LOUIS HORNE
dd8b227839 Added Phonebox and Manhole Cover 2024-04-24 17:27:23 +01:00
REBECCA WYNN
0ed87ef441 cont. inerior and exterior of parlour
also added quick general particle effect alongside dressing the building
2024-04-24 17:08:31 +01:00
MH261677
46de66e5ed Fixed Merge Errors 2024-04-24 16:42:35 +01:00
MH261677
e00ae75cc4 Merge branch 'proper-loading-screen' into dev
# Conflicts:
#	EndlessVendetta/Content/BountySystem/CP_FinalCheckpoint.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
#	EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
2024-04-24 16:29:13 +01:00
MH261677
a144a74d80 Finished Loading Screen and added loading assets 2024-04-24 16:26:27 +01:00
MH261677
b64b871225 Added Async Loading To Project 2024-04-24 15:01:41 +01:00
Louis Horne
959b377802 ManholeDecal 2024-04-24 03:17:13 +01:00
Rafal Swierczek
87a4bb4229 Bugfix Missing Ref in Vision Pulse 2024-04-23 12:23:40 +01:00
Rafal Swierczek
00612596d5 Merge branch 'Tutorial-Checkpoints' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-23 12:04:49 +01:00
Rafal Swierczek
16784b051f Implemented Checkpoints for Gadget Tutorial Area 2024-04-23 05:01:05 +01:00
Rafal Swierczek
a0cb8d43c3 Implemented Gun Range Checkpoints 2024-04-23 03:20:39 +01:00
Rafal Swierczek
ce980cb035 Implemented Tutorial Checkpoints Through to Maintenance Area 2024-04-23 02:25:53 +01:00
Rafal Swierczek
c79a1e50e7 Implemented Intro Cinematic Checkpoint 2024-04-23 01:59:38 +01:00
Rafal Swierczek
0a15ed721c Implemented New Mayor 2024-04-23 01:55:25 +01:00
Rafal Swierczek
2249e0fa6c Created Gadget Training Room Related Cinematic Sequences 2024-04-23 01:14:50 +01:00
Rafal Swierczek
7afc38c423 Created Tutorial Intro Sequence 2024-04-23 00:00:31 +01:00
Louis Horne
6a656e1d6a Merge branch 'Outside-Lighting-Pass' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-22 23:04:49 +01:00
REBECCA WYNN
2724126a88 parlour exterior
first pass of textures on exterior and in engine re modeling of building to ensure textures dont lood odd
2024-04-22 17:25:17 +01:00
MH261677
1c70bba094 Merge branch 'GadgetTutorialRevamp' into dev 2024-04-22 16:12:41 +01:00
MH261677
98dac51086 Properly merged stealth area into new tut 2024-04-22 16:12:06 +01:00
Rafal Swierczek
53dea5ccc0 Removed Fake Loading Screen 2024-04-22 16:03:35 +01:00
MH261677
ea44f7a393 Merge branch 'stealth-area-tutorial' into GadgetTutorialRevamp 2024-04-22 15:56:48 +01:00
MH261677
cd2ba9ea83 Enabled AsyncLoading Plugin for Asynchronus loading screen 2024-04-22 15:28:52 +01:00
Rafal Swierczek
3185c41ae5 Implemented Target Supply Station 2024-04-22 15:22:13 +01:00
REBECCA WYNN
7798584a03 first arcade pass
replaced pachinko blocks with untextured arcade cabinets. 1st lighting pass too
2024-04-22 15:04:14 +01:00
MH261677
7b280c9016 Polished whole tutorial area more and finished stealth zone 2024-04-22 12:54:05 +01:00
MH261677
adcb51ccdd Created Red Variant of light 2024-04-22 12:53:52 +01:00
Rafal Swierczek
16638ff0b1 Implemented and Setup Wave System for Gadget Tutorial Mini Game 2024-04-22 12:24:11 +01:00
Rafal Swierczek
454b1165e7 Implemented Brain Virus AI Death Sequence 2024-04-21 15:29:04 +01:00
MH261677
f14122caed Grip Attachment now lowers recoil for all weapons 2024-04-20 16:33:55 +01:00
Rafal Swierczek
ebb491bced Merge remote-tracking branch 'origin/stealth-area-tutorial' into GadgetTutorialRevamp 2024-04-20 15:35:18 +01:00
Louis Horne
22855e8f1e Added more Pipes 2024-04-20 03:44:32 +01:00
Louis Horne
a31559daf4 Added and placed extra pipe part 2024-04-19 22:50:28 +01:00
LOUIS HORNE
48889272da Added Road Signs 2024-04-19 16:59:38 +01:00
REBECCA WYNN
66652ce0ec adjusted laundrette
optimised floors and changed lighting of parlour
2024-04-19 14:53:13 +01:00
MADELINE SPRUCE
4f1ff8feff Dinning Room
Added dinning room assets no textures yet
2024-04-19 11:51:07 +01:00
Rafal Swierczek
7574f8b921 Implemented Brain Virus AI Functionality 2024-04-19 00:27:15 +01:00
Rafal Swierczek
7d1cd80a4b Added Set Dressing to Gadget Training Room 2024-04-18 23:22:10 +01:00
10938d7b8d Update Combat Audio Automation for Timing Engine & Track Queue 2024-04-18 22:06:38 +01:00
0b9791086e Update AI, Character to Detect If Being Investigated 2024-04-18 21:26:09 +01:00
6e056a94f2 Update AI, Character to Detect If Player is In Combat 2024-04-18 21:12:47 +01:00
Louis Horne
e61925516a Added Fire Hydrant and Bus stop 2024-04-18 19:31:18 +01:00
REBECCA WYNN
546f09e343 finish laundrette
added and dressed laundrette location. also made arcade carpet and layed floor
2024-04-18 18:49:49 +01:00
Rafal Swierczek
488de73a53 Created Big Gadget Room without Set Dressing 2024-04-18 16:28:20 +01:00
Rafal Swierczek
a2cb74d38e Created Elevator Section with Elevation Functionality 2024-04-18 15:04:17 +01:00
MH261677
f28e909448 Basic Stealth Layout Finished 2024-04-18 13:56:27 +01:00
Rafal Swierczek
eb8799bef1 Created Entrance into Gadget Tutorial Area with Set Dressing 2024-04-17 22:35:15 +01:00
REBECCA WYNN
ed18c8bdad laundrette blockout
adjusting layout of parlour starting with the laundrette front to the arcade
2024-04-17 18:08:44 +01:00
c0df68596b Update Enemy AI to Increase Rotation Speed 2024-04-17 14:17:31 +01:00
e7aa411c09 Bugfix Duplicate Foot Step Sounds 2024-04-17 14:17:17 +01:00
Rafal Swierczek
805f7e384b Bugfix Inventory not Opening After Unequipping any Gadget 2024-04-17 13:19:16 +01:00
Rafal Swierczek
fcd0d4ab20 Bugfix Loading Screen not Initializing Properly after Tutorial and Apartment Levels 2024-04-17 13:18:40 +01:00
Rafal Swierczek
0443a010b3 Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into GadgetTutorialRevamp 2024-04-17 12:48:07 +01:00
Rafal Swierczek
24a18e40ba Merge remote-tracking branch 'origin/stealth-area-tutorial' into GadgetTutorialRevamp 2024-04-17 12:47:44 +01:00
50605f7d8e Merge branch 'Music-System' into dev 2024-04-17 02:25:15 +01:00
LOUIS HORNE
e1e5fcf02e Added metal Barrier 2024-04-16 17:20:37 +01:00
MH261677
fbae8ab713 Created and Started working on stealth area 2024-04-16 15:20:15 +01:00
Rafal Swierczek
2e54dff29b Bug Fix Laptop not Initaiting Properly after Death 2024-04-16 14:24:59 +01:00
Rafal Swierczek
599a129415 Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into ApartmentCheckpoints 2024-04-16 13:48:57 +01:00
LOUIS HORNE
969a7498fa Cable Passthrough 2024-04-15 18:13:32 +01:00
LOUIS HORNE
6a1180cae4 Added Pile of Papers 2024-04-15 17:48:40 +01:00
LOUIS HORNE
89589c2014 Changed Height of Road and Pavement 2024-04-15 17:38:31 +01:00
LOUIS HORNE
07825dfc1e Added Pipe Kit 2024-04-15 16:39:34 +01:00
REBECCA WYNN
260b04ab7e added buiding textures and updated models
all in the open world now too
2024-04-15 14:34:48 +01:00
MH261677
569e66c442 Merge branch 'weapon-info-revamp' into dev 2024-04-15 14:15:03 +01:00
MH261677
cfe7b440f3 Updated Weapon Stats Pop-up UI 2024-04-15 14:12:10 +01:00
JAMES WARD
8f1aef6899 James' concepts
GUNS, POSTERS, DECALS, PROPS, ENVIRONMENT
2024-04-15 13:57:08 +01:00
Rafal Swierczek
cefafa4f1c Implemented a Fake Loading Screen 2024-04-14 22:59:28 +01:00
Rafal Swierczek
97e306a4b3 Added Our Credits to Game End 2024-04-14 21:15:55 +01:00
Rafal Swierczek
acafc375d2 Implemented Entering Apartment Through Vent Functionality 2024-04-14 20:01:09 +01:00
Rafal Swierczek
dfe50b6548 Added Construction Area Outside Apartment 2024-04-14 18:58:45 +01:00
Rafal Swierczek
a9990dd7f2 Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into ApartmentCheckpoints
# Conflicts:
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-14 17:48:44 +01:00
Rafal Swierczek
21edf5cfdf Imported a Construction Worker Character with Idle Animation 2024-04-14 17:46:33 +01:00
Rafal Swierczek
8aec5e374d Updated Placement of Restricted Zone and Some Enemies 2024-04-14 14:37:30 +01:00
Rafal Swierczek
091929fdf3 Implemented Escape Apartment Sequence Checkpoints 2024-04-14 14:07:52 +01:00
Rafal Swierczek
81e330ecf2 Implemented Find Key in Random Room Checkpoint 2024-04-13 22:22:50 +01:00
Rafal Swierczek
6d7bf7c69a Created Try To Enter Timothys Bedroom Checkpoint 2024-04-13 21:46:05 +01:00
Rafal Swierczek
281239a126 Implemented Functional Door Keys 2024-04-13 21:21:14 +01:00
Rafal Swierczek
a5133c41ef Implemented Locked Door Functionality 2024-04-13 15:46:56 +01:00
Rafal Swierczek
ad8b9abbca Implemented Base World Item Functionality 2024-04-13 15:46:23 +01:00
Rafal Swierczek
3a3c00418a Implemented Enter Party Checkpoint 2024-04-13 12:58:50 +01:00
Rafal Swierczek
636bac7609 Made Bouncer and Security Guard Despawn When Player is Caught 2024-04-13 12:08:17 +01:00
LOUIS HORNE
3c6274a592 Applied Road Texture and sand texture to level 2024-04-12 16:18:51 +01:00
LOUIS HORNE
380989c083 Placed Assets, added sand 2024-04-12 15:35:39 +01:00
CHRIS FARRER
4aa2761a7a Added Barrier and Recycle bin
With textures
2024-04-12 14:39:41 +01:00
LOUIS HORNE
f0b5143180 Wires 2024-04-12 14:07:46 +01:00
LOUIS HORNE
49a01dbc73 Added Puddles 2024-04-12 12:48:08 +01:00
LOUIS HORNE
53dfd68839 Brackets and adjusted signs 2024-04-12 12:44:47 +01:00
LOUIS HORNE
3c92eeedbf Neon Signs 2024-04-12 12:12:13 +01:00
37902328dd Add Base Audio Components & Tracks 2024-04-11 23:51:08 +01:00
Rafal Swierczek
1ea0bbb05e Merge remote-tracking branch 'origin/dev' into ApartmentCheckpoints 2024-04-11 20:52:24 +01:00
e306ecf9a1 Update Enemy Character to Stop Setting Alert Level on Sense 2024-04-11 20:51:37 +01:00
Rafal Swierczek
5086aa3877 Updated Party NPCs to Run Away When Enemies Become Hostile 2024-04-11 20:44:11 +01:00
Rafal Swierczek
c65c963cc5 Decreased Player Sensitivity 2024-04-11 20:43:43 +01:00
e56c9d39b7 Add Proper Texture Maps for Mars Planet 2024-04-11 20:40:49 +01:00
Rafal Swierczek
b64e55a7db Updated Party NPCs to React to Player Equipping their Gun 2024-04-11 20:08:03 +01:00
Rafal Swierczek
11a4767a29 Merge remote-tracking branch 'origin/dev' into ApartmentCheckpoints 2024-04-11 18:29:14 +01:00
Rafal Swierczek
fe77508fb9 Bugfix Collisions in Elevator 2024-04-11 18:27:04 +01:00
LOUIS HORNE
a18fe13dc9 Open World Claustorphobia
Cleaned up open world and added a ton of buildings to make it feel as claustrophobic as possible
2024-04-11 16:54:05 +01:00
LOUIS HORNE
b156cdc4ed Added AcUnit04 2024-04-11 16:07:06 +01:00
MH261677
7dfa960b76 Merge branch 'tutorial-remodell' into dev 2024-04-11 15:50:56 +01:00
MH261677
1574acb1da Fixed Lighting and other map issues 2024-04-11 15:46:09 +01:00
MH261677
92e3fdcff9 Finalized Base Gadget Room 2024-04-11 15:33:32 +01:00
MH261677
56e9b46702 Created New Lightsources & Polished Gun Range 2024-04-11 15:28:04 +01:00
MH261677
484455ae0e Fixed Lighting Issues & Created Gadget Base Area 2024-04-11 14:56:05 +01:00
MH261677
8ff0d8cdc6 Created all target dummies for weapons and tested 2024-04-11 14:36:29 +01:00
MH261677
ab9f392e68 Added Weapon Table to new tutorial map 2024-04-11 14:20:19 +01:00
MH261677
6d3a89f7a6 Fixed Mars Texture, Added Higher poly and created gun range 2024-04-11 14:14:53 +01:00
Rafal Swierczek
4ff9305583 Bugfix Player Respawn Defaulting to Player Start over Allocated Respawn Location Randomly 2024-04-11 14:11:22 +01:00
Louis Horne
27c75352cc Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into dev 2024-04-10 17:37:11 +01:00
Rafal Swierczek
6c2b3d7f29 Improved Main Menu Cinematic Loop Transition 2024-04-10 16:37:47 +01:00
Rafal Swierczek
f19dcf5d32 Added Toilet Cinematic Camera 2024-04-10 16:24:57 +01:00
bb832fedd2 Merge branch 'AI-n-Stuff' into dev 2024-04-10 16:21:34 +01:00
Rafal Swierczek
12578f134a Added Two Bedroom Cinematic Cameras 2024-04-10 15:40:37 +01:00
ab7127d52a Update AI to Implement AI Sense Sound Emitting & Response 2024-04-10 15:37:11 +01:00
0901cc7973 Update AI to Be Hostile If Player is Holding a Weapon 2024-04-10 15:36:17 +01:00
LOUIS HORNE
a334e6e6ac Fixed Bp's dissapearing when running game 2024-04-10 14:09:47 +01:00
MH261677
378f9d3c96 Replaced old workbench model with new one and corrected pos 2024-04-10 12:37:29 +01:00
MH261677
019caf602e Imported Workbench into engine and setup materials 2024-04-10 12:37:16 +01:00
MH261677
a7a325a775 Merge branch 'city-creation' into dev 2024-04-10 12:27:06 +01:00
LOUIS HORNE
3e33a857fe added appartment colour wave 2024-04-10 11:59:12 +01:00
Rafal Swierczek
01ee27bcb1 Added Laundry Room Cinematic Cam 2024-04-10 11:36:47 +01:00
Rafal Swierczek
102695b4f5 Added Kitchen Cinematic Camera 2024-04-10 11:30:07 +01:00
LOUIS HORNE
9fdc724e79 UDS Passthrough 2024-04-10 11:20:26 +01:00
LOUIS HORNE
dee776761e Organised files, added appartment building and bin 2024-04-10 10:40:05 +01:00
LOUIS HORNE
77d06533ee placed lamposts 2024-04-10 09:51:13 +01:00
MH261677
893f4d7fb0 Changed stars 2024-04-09 17:30:14 +01:00
MH261677
0e9d056356 Added more Openable Doors 2024-04-09 15:59:54 +01:00
MH261677
f13b243943 Added Smoke and particles to vents 2024-04-09 15:36:02 +01:00
MH261677
5d70c45482 Completed Parkour Room and Started Gun/Gadget Range 2024-04-09 15:10:56 +01:00
Louis Horne
56499a9d8b Appartment bp 2024-04-08 17:37:17 +01:00
MH261677
4e074f252a Finalized extra stuff 2024-04-08 17:04:17 +01:00
MH261677
43d1ae99b2 Added Extra Assets for use in level rework 2024-04-08 16:46:58 +01:00
MH261677
d61afa5755 Finished Mayors Office Re-work/added Mars Planet 2024-04-08 16:46:13 +01:00
LOUIS HORNE
071bdc2c35 UDS passthrough 2024-04-08 15:35:12 +01:00
MH261677
9dece4ef7c Added Moving Spaceship Door 2024-04-08 15:33:49 +01:00
MH261677
8201e7a6d1 Added Mayor Room and Started adding parkour area 2024-04-08 15:32:59 +01:00
LOUIS HORNE
765422fe04 Added pillar to Parlour 2024-04-08 15:02:37 +01:00
MH261677
602c628d31 Created NewTutorialMap with basic level layout 2024-04-08 13:11:31 +01:00
REBECCA WYNN
c423bca568 adjusted glass
No longer completely see through
2024-04-08 12:44:18 +01:00
LOUIS HORNE
3b9173303a Lighting pass01 2024-04-08 11:58:37 +01:00
8e0caf8d27 Bugfix Unable to Walk Backwards 2024-04-07 20:54:53 +01:00
922ec7dfc9 Update Sprint Rotation Speed to Match Camera Rotation 2024-04-07 20:54:19 +01:00
43c6379183 Update Character to Slow Down Breathing Animation 2024-04-07 20:12:49 +01:00
c2460b7c9c Update Character for Full Shadow 2024-04-07 20:12:31 +01:00
Rafal Swierczek
0876053d09 Added NPC Cinematic Cameras 2024-04-07 13:25:22 +01:00
Rafal Swierczek
cfe381acdd Added Fish Tank Sweep Cinematic Camera 2024-04-05 10:56:12 +01:00
Rafal Swierczek
7cb3fcf06e Created and Added Entrance Cinematic Camera 2024-04-05 10:22:56 +01:00
Rafal Swierczek
440cbd5347 Created and Added Cinematic Hallway Camera 2024-04-04 13:22:42 +01:00
Rafal Swierczek
43efdee401 Created Cinematic Elevator Camera and Added to Intro Cinematic 2024-04-04 12:55:37 +01:00
Rafal Swierczek
cd0fd6d4e8 Fixed Elevator Doors Opening on the Wrong Axis 2024-04-01 19:20:35 +01:00
Rafal Swierczek
b771fd789e Adjusted Elevator Position 2024-04-01 19:15:14 +01:00
Rafal Swierczek
2f1ebe30e7 Merged Conflicts in Apartment_Hit level 2024-04-01 17:20:39 +01:00
Rafal Swierczek
b17da83843 Merge remote-tracking branch 'origin/Environment-Appartment' into ApartmentCheckpoints
# Conflicts:
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-04-01 16:35:12 +01:00
Rafal Swierczek
52eb557bb7 Prepared Apartment_Hit Level for Merging 2024-04-01 16:33:59 +01:00
4f94e34093 Merge pull request #11 from Games-Academy-Student-Work-23-24/dev
Updating Main
2024-03-29 20:41:37 +00:00
Rafal Swierczek
e958a86fb9 Merge branch 'AI-n-Stuff' into dev 2024-03-29 20:13:18 +00:00
Louis Horne
908cb33262 Merge branch 'LevelDesign' into Environment-Appartment 2024-03-25 23:25:24 +00:00
LOUIS HORNE
af19533994 Updated kitchen floor roughness 2024-03-22 16:41:11 +00:00
LOUIS HORNE
b09c80d468 Added Kitchen Floor first passhtrough 2024-03-22 14:49:04 +00:00
KRISTIAN CHARNLEY-PARR
9c4f51c49b Adding road and workbench 2024-03-22 14:37:24 +00:00
9a2398d2d1 Bugfix Dialogue Not Triggering Objective & Cosmetic Changes 2024-03-22 14:08:16 +00:00
LOUIS HORNE
1f7dda8a9f Updated Elevator 2024-03-22 13:08:07 +00:00
3ac9bab40b Bugfix Build Error ALS UI Structs & Tree Editor Only Data 2024-03-22 13:01:29 +00:00
a7976f6749 Update Legacy Weapons for Sound 2024-03-22 12:41:41 +00:00
1559c61e8e Update Apartment for Placement of Favour System NPC's 2024-03-22 12:24:44 +00:00
edf05035d0 Merge branch 'Main-Bounty-Update' into AI-n-Stuff
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h
2024-03-22 12:19:29 +00:00
ffc668ad6d Add Dialogue for Lobby Security & Bouncer 2024-03-22 12:15:40 +00:00
8c550dfbe9 Update Dialogue for Adding Items to Inventory 2024-03-22 12:15:15 +00:00
KACPER Szelest
06facabb9d Added vent asset 2024-03-22 11:28:07 +00:00
KACPER Szelest
7694a455c9 decorated hallway 2024-03-22 10:58:58 +00:00
aa23ea1223 Update Dialogue, Character, Inventory for Dialogue Requirements Check 2024-03-22 09:39:18 +00:00
a5493b8a2c Add Favour System Characters w/ Animations 2024-03-22 06:59:54 +00:00
c591fd3f8c Update Character for More Responsive Sprint Rotation 2024-03-22 06:23:39 +00:00
Rafal Swierczek
91e74b2b21 Created Pachinko Enemies Level Instance 2024-03-22 06:19:34 +00:00
Rafal Swierczek
de262655c8 Implemented All Remaining Open World Checkpoints 2024-03-22 05:47:07 +00:00
Rafal Swierczek
0ffd8453bf Implemented Pachinko Downstairs Checkpoints 2024-03-22 03:02:07 +00:00
Rafal Swierczek
3c61bae18f Created Copy of Greasy Ricks Dialogue 2024-03-22 01:02:19 +00:00
Rafal Swierczek
29d0963d5b Implemented Going Over the Plan with Greasy Rick Checkpoint 2024-03-22 01:01:40 +00:00
Rafal Swierczek
b19446acf6 Implemented Workbench Checkpoint 2024-03-21 23:03:12 +00:00
Rafal Swierczek
21927b06de Implemented Market Area Thugs and Checkpoint 2024-03-21 22:21:57 +00:00
Rafal Swierczek
5ce987aae1 Temporarily Skipped Tutorial Functionality 2024-03-21 22:07:38 +00:00
LOUIS HORNE
8d4b5008f1 Added Lift Chasis, Updated door textures 2024-03-21 19:45:30 +00:00
Rafal Swierczek
94b22abef0 Implemented Greasy Rick Checkpoints 2024-03-21 18:47:40 +00:00
Rafal Swierczek
e47172b790 Setup Follow Greasy Rick Functionality 2024-03-21 15:38:37 +00:00
Rafal Swierczek
09c18e07fa Imported Temp Greasy Rick Character with End Dialogue Functionality 2024-03-21 15:01:21 +00:00
Rafal Swierczek
ba5250e62b Bugfix Wrong Pistol Texture 2024-03-21 13:18:34 +00:00
Rafal Swierczek
d5f78c190d Merge remote-tracking branch 'origin/grip-attachment' into Main-Bounty-Update
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/AnimatedPistol/BP_BasePistolWeapon_Animated.uasset
2024-03-21 13:10:27 +00:00
Rafal Swierczek
fa31f957d6 Added Areas to Open World Needed for Main Bounty Checkpoints 2024-03-21 05:00:26 +00:00
Rafal Swierczek
a219cbdceb Created Functional City Blockout on Mars Landscape 2024-03-21 02:57:41 +00:00
Rafal Swierczek
ee6a16193d Re-Imported White Marble for Apartment Corridor 2024-03-20 23:13:42 +00:00
Rafal Swierczek
7f46336301 Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
#	EndlessVendetta/Config/DefaultEngine.ini
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
#	EndlessVendetta/Content/Levels/OpenWorldRework.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2024-03-20 22:35:26 +00:00
Rafal Swierczek
e298691255 Made Duplicate of Apartment Level for Merging 2024-03-20 21:53:53 +00:00
Rafal Swierczek
a1854bb2db Added Functional Buttons to Death Screen 2024-03-20 16:52:51 +00:00
MH261677
2e6d88a53f Added grip attachment code to baseweaponclass 2024-03-20 16:07:59 +00:00
MH261677
df8fccfe57 Created tempgrip and added workbench code for new grip attachment 2024-03-20 16:07:46 +00:00
MH261677
e2449fe185 Created GripAttachment Class and Added Grip Socket to pistol 2024-03-20 16:07:22 +00:00
Rafal Swierczek
3bb50d2ea5 Created Death Sequence and UI 2024-03-20 14:33:02 +00:00
Rafal Swierczek
031a74352f Implemented Open World Checkpoints to Save System 2024-03-20 12:23:19 +00:00
Rafal Swierczek
2cc1d566a6 Implemented Open World Checkpoint Respawns 2024-03-20 00:47:24 +00:00
MH261677
343ee8f985 Fixed Secondary weapon not being able to equip attachments 2024-03-19 16:49:37 +00:00
MH261677
4500562577 Added empty base remove all attachment function class 2024-03-19 16:39:08 +00:00
MH261677
ef4ce07b39 Fixed spawning workbench ui to be infinite to only happen once 2024-03-19 16:38:55 +00:00
MH261677
62a85e8e79 Stopped being able to stack already equipped attachments 2024-03-19 16:38:40 +00:00
MH261677
826cadbbcb Added ExtendedMag code to give more ammo to the weapon 2024-03-19 16:10:01 +00:00
MH261677
2542404a4f Added AttachmentLoc to weapon mesh 2024-03-19 15:16:06 +00:00
MH261677
abee971d6b Changed workbench code to allow certain attachments on certain weapons 2024-03-19 15:15:56 +00:00
MH261677
cd8f414b03 Fixed extended mag attachement code not working 2024-03-19 13:51:30 +00:00
MH261677
dd4cb95d1c Created ExtendedMag option in workbench 2024-03-19 13:51:13 +00:00
MH261677
68172acede Positioned and Scaled ExtendedMag attachment 2024-03-19 13:49:17 +00:00
MH261677
e2eb32653e Created ExtendedMag attachment code to baseweapon class 2024-03-19 13:12:37 +00:00
MH261677
1cf66a7773 Added ExtendedMag socket point for pistol weapon 2024-03-19 13:12:16 +00:00
MH261677
28d6f400ef Created Extended Mag attachment class 2024-03-19 13:12:00 +00:00
MH261677
397ed93c31 Fixed New pistol not having needed stuff for attachments 2024-03-19 12:56:36 +00:00
MH261677
61082c2b77 Fixed workbench not working with new pistol code 2024-03-19 12:56:15 +00:00
MH261677
1bb9378517 Fixed workbench not working with new pistol 2024-03-19 12:56:05 +00:00
MH261677
655803fb18 Fixed Testing level crashing 2024-03-19 12:55:53 +00:00
Rafal Swierczek
1f2243134f Set Door to Static Object 2024-03-18 22:28:06 +00:00
Rafal Swierczek
ebb981646d Fixed AI and Shot Collision Issues 2024-03-18 21:54:41 +00:00
Rafal Swierczek
fbff6fdd62 Reworked Open World Checkpoint System to Allow Multiple Checkpoints 2024-03-18 21:07:48 +00:00
LOUIS HORNE
53bb7a1338 Added lamposts to blockout 2024-03-18 12:33:20 +00:00
Rafal Swierczek
530c9580ff Bugfix Primary Rifles Appear off screen 2024-03-17 21:57:01 +00:00
Rafal Swierczek
3633e1fe24 Fixed Player BP Issues 2024-03-17 19:32:07 +00:00
Rafal Swierczek
0b12f2e0df Merge branch 'PartyCrowdAI' into dev
# Conflicts:
#	EndlessVendetta/Config/DefaultEngine.ini
2024-03-17 17:51:57 +00:00
LOUIS HORNE
56a3df2f2e Blockout first pass through 2024-03-15 11:43:45 +00:00
LOUIS HORNE
f2540ee8d4 Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
#	EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
2024-03-15 11:17:05 +00:00
LOUIS HORNE
1b7780b61c Continued Blockout 2024-03-15 11:04:53 +00:00
d1caa3d8d4 Bugfix Dialogue Skipping Too Far on Click 2024-03-15 10:57:56 +00:00
7ae5c1f349 Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers 2024-03-15 10:45:11 +00:00
LOUIS HORNE
39c7a2d896 Merge remote-tracking branch 'origin/Environment-Appartment' into Level-Design 2024-03-15 10:32:16 +00:00
LOUIS HORNE
9c593b6eec Blockout Start 2024-03-15 10:32:02 +00:00
REBECCA WYNN
5728bd8974 added BO to content folder
blockout from screenshots in disc
2024-03-15 10:31:08 +00:00
LOUIS HORNE
f54a6646ac Merge branch 'Level-Design' into Environment-Appartment 2024-03-15 09:43:46 +00:00
LOUIS HORNE
fe4f5c4aa7 Merge remote-tracking branch 'origin/Main-bounty-rework' into Environment-Appartment
# Conflicts:
#	EndlessVendetta/Content/Cyberpunk_Gigapack/Materials/Master/MM_Glass_01_Restaurant.uasset
2024-03-15 09:40:49 +00:00
Rafal Swierczek
1ab1120346 Imported Mixamo Martha Char and Hip Hop Dance Anim 2024-03-15 04:11:34 +00:00
Rafal Swierczek
ce2ed54125 Imported Mixamo Lewis Char with Rumba Dance Anim 2024-03-15 03:55:41 +00:00
Rafal Swierczek
f495cb61f2 Imported Mixamo Brian Char with Silly Dance Anim 2024-03-15 03:43:38 +00:00
Rafal Swierczek
580edbf666 Disabled Shadows on Partying AI 2024-03-15 03:26:21 +00:00
Rafal Swierczek
6d12f96306 Imported Mixamo Josh Char with Argue Anim 2024-03-15 03:23:43 +00:00
Rafal Swierczek
b34356e594 Imported Mixamo Josh Char with Argue Anims 2024-03-15 03:09:42 +00:00
Rafal Swierczek
426a24352a Imported Mixamo Kate Character with Talking on the Phone Anim 2024-03-15 02:44:11 +00:00
Rafal Swierczek
c5d7e354c6 Imported Mixamo Leonard Char with Happy Idle Anim 2024-03-15 02:28:33 +00:00
Rafal Swierczek
96ff0756ca Imported Mixamo Louise Char with Sitting Animation 2024-03-15 01:29:37 +00:00
KACPER Szelest
8eb61928a0 Added lighting 2024-03-15 00:19:11 +00:00
KACPER Szelest
860f0bf2e2 Added wall textures 2024-03-15 00:19:01 +00:00
KACPER Szelest
ca64611295 Added security office door 2024-03-15 00:18:52 +00:00
KACPER Szelest
54a8096840 Added floor and floor texture 2024-03-15 00:18:38 +00:00
d7a0ffbbec Bugfix Not Taking Damage as Line Trace Hit Projectile 2024-03-14 18:36:35 +00:00
d1124c2e8b Bugfix Impact Actor Not De-Spawning 2024-03-14 17:48:37 +00:00
b4e69352f9 Bugfix Update Capsule Size to Stop Camera Clipping 2024-03-14 17:39:26 +00:00
5ac9e3fda5 Update Character to Trigger Pistol Reload Animation 2024-03-14 17:33:41 +00:00
Rafal Swierczek
fc6ee5e4da Implemented Temp Party Area Functionality 2024-03-13 23:07:35 +00:00
Rafal Swierczek
5e68eec467 Created Crowd AI Base with Escaping Behaviour 2024-03-13 23:06:57 +00:00
eab0b2b18b Bugfix Shots Landing Not Dealing Damage 2024-03-13 23:06:27 +00:00
7b26664218 Bugfix Stamina Not Being Used 2024-03-13 22:03:55 +00:00
3b41b28b4c Bugfix Getting Shot and Taking No Damage 2024-03-13 21:44:04 +00:00
9ab356f813 Bugfix Over Healing 2024-03-13 21:37:42 +00:00
977b80bf64 Bugfix Pistol Not Snapping to Location 2024-03-13 18:01:33 +00:00
9ab282b229 Update Pickup Pistol Checkpoint for Animated Pistol 2024-03-13 17:50:15 +00:00
cd9baf6858 Bugfix ALS Sprint not Triggering 2024-03-13 17:28:18 +00:00
0cbfbd0625 Update Character for Animation System Integration 2024-03-13 16:23:20 +00:00
Rafal Swierczek
0df612d883 Added Fountain Area 2024-03-13 16:11:09 +00:00
Rafal Swierczek
4414b6754f Added landscape for blockout 2024-03-13 15:53:19 +00:00
LOUIS HORNE
34198eb68a Added building update + lampost 2024-03-13 15:30:47 +00:00
REBECCA WYNN
905035219d test blockout
added my building blockouts in a temp scene (becca tests)
2024-03-11 12:04:57 +00:00
LOUIS HORNE
2b968af6a4 Market Blockout - Collision no go
Placed blockout, collision dosen't work
2024-03-08 09:59:52 +00:00
LOUIS HORNE
51cc97aff2 Building01 first pass 2024-03-07 16:08:56 +00:00
02f572b857 Revert Editor Start-up Map back to Main Menu 2024-03-01 13:36:06 +00:00
c83e3ba022 Merge Latest Changes Excluding Asset Packs 2024-03-01 12:54:16 +00:00
LOUIS HORNE
9119fb0471 Megabuilding apt wip 2024-02-21 14:36:35 +00:00
4699 changed files with 17810 additions and 5210 deletions

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Assets/Assault_Riffle/Assault_Riffle_Low.fbx (Stored with Git LFS) Normal file

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@ -0,0 +1,28 @@
Intro Dialogue:
- So you must be the mayors new toy...
- I'm Greasy Rick, sent here to assist you on your first job
- Timothy Huntsmer is your target
- As we speak he's partying so we should hurry up to catch him off guard
- I already came up with a plan to get you in
- You'll just need some extra gear...
- Follow me, I'll get you sorted
Market Place Dialogue:
- Aight we made it...
- Seems like some thugs have taken a liking to the market place
- Why dont you try out your fancy new gadgets?
- Remember, press Q to equip you RECON, and E to equip your COMBAT
- ...or just stick to old school guns, works too
- Either way, after you deal with them, go craft yourself a silencer with the scraps I left you at my work bench
- Good luck
Ricks Plan:
- Good job, now that you're equipped with a silencer we can move onto the plan
- You know that Pachinko Parlour just down the street?
- Let's just say the owner is on the Mayor's naught list...
- And lucky for us, he just so happens to live in the same building as our target
- So why don't we knock two birds with one stone? Kill the owner and take his building pass
- Just be careful, this place is well guarded and they will (won't yet lol) send reinforcements if they spot you
- So why don't you go put that new silencer of yours to good use?
- Anyways, good luck, you'll be on your own from here on out.

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@ -39,6 +39,9 @@
+Profiles=(Name="Vault",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Needs description")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Waypoint")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Player")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="RestrictedBounds")
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
@ -60,7 +63,7 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/MovementTest.MovementTest
EditorStartupMap=/Game/Levels/TempLevels/NewTutorialMap.NewTutorialMap
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -71,7 +74,7 @@ bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
GameDefaultMap=/Game/Levels/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultGameMode=/Game/FirstPerson/BPGM_Vendetta.BPGM_Vendetta_C
GlobalDefaultServerGameMode=None
[/Script/Engine.RendererSettings]
@ -90,7 +93,9 @@ r.GPUSkin.UnlimitedBoneInfluences=True
r.SkinCache.CompileShaders=True
r.SkinCache.DefaultBehavior=0
SkeletalMesh.UseExperimentalChunking=1
r.Streaming.PoolSize=3000
r.Streaming.PoolSize=4000
r.MSAACount=2
r.Lumen.TraceMeshSDFs=0
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
@ -136,6 +141,8 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
AssetManagerClassName=/Script/VaultIt.VIAssetManager
bUseFixedFrameRate=False
FixedFrameRate=60.000000
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

View File

@ -4,6 +4,16 @@ ProjectName=First Person Template
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=F76B45A3432BFC257E879A9C2ADA0BA9
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "EDEC82D94B5BFAD1042179B7E45A8A35", "Endless Vendetta")
ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "10A9B6A644260070C3EA32966667BCE7", "Endless Vendetta {PlatformArchitecture} {BuildConfiguration}")
CopyrightNotice=Solar Stones Entertainment All Rights Reserved.
CompanyName=Solar Stones Entertainment
CompanyDistinguishedName=Solar Stones Entertainment
Homepage="https://solarstonegames.itch.io/endless-vendetta"
SupportContact="https://solarstonegames.itch.io/endless-vendetta"
Description=Sun, Fortune and Wealth await you in New Miami. Visit the sand-coated paradise here on Mars, where your new life awaits you! Delve into this hard-core realistic shooter where you take out targets as a bounty hunter.
ProjectName=Endless Vendetta
ProjectVersion=1.1.9
[StartupActions]
bAddPacks=True
@ -14,7 +24,7 @@ Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
StagingDirectory=(Path="C:/Falmouth_schoolWork/Year3/Builds/Vendetta-0.8")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
@ -99,18 +109,31 @@ bSkipMovies=False
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/MarketAreaEnemies")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/ArcadeDefaultEnemies")
+MapsToCook=(FilePath="/Game/Levels/TempLevels/NewTutorialMap")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/ApartmentWave")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/ArcadeRooftopEnemies")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/ArcadeWave")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildConfig=(("Windows", PPBC_Shipping))
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
PerPlatformBuildTarget=()
[/Script/AsyncLoadingScreen.LoadingScreenSettings]
bPreloadBackgroundImages=True
StartupLoadingScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=False,bWaitForManualStop=False,bAllowInEarlyStartup=False,bAllowEngineTick=False,PlaybackType=MT_Normal,MoviePaths=,bShuffle=False,bSetDisplayMovieIndexManually=False,bShowWidgetOverlay=False,bShowLoadingCompleteText=False,LoadingCompleteTextSettings=(LoadingCompleteText="",Appearance=(ColorAndOpacity=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=/Script/Engine.Font'"/Engine/EngineFonts/Roboto.Roboto"',FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="Normal",Size=24,LetterSpacing=0,SkewAmount=0.000000),ShadowOffset=(X=0.000000,Y=0.000000),ShadowColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Justification=Left),Alignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),Padding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),bFadeInOutAnim=True,AnimationSpeed=1.000000),Background=(Images=,ImageStretch=ScaleToFit,Padding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),BackgroundColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSetDisplayBackgroundManually=False),TipWidget=(TipText=,Appearance=(ColorAndOpacity=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=/Script/Engine.Font'"/Engine/EngineFonts/Roboto.Roboto"',FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="Normal",Size=20,LetterSpacing=0,SkewAmount=0.000000),ShadowOffset=(X=0.000000,Y=0.000000),ShadowColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Justification=Left),TipWrapAt=1000.000000,bSetDisplayTipTextManually=False),LoadingWidget=(LoadingIconType=LIT_CircularThrobber,LoadingWidgetType=LWT_Horizontal,TransformTranslation=(X=0.000000,Y=0.000000),TransformScale=(X=1.000000,Y=1.000000),TransformPivot=(X=0.500000,Y=0.500000),LoadingText=NSLOCTEXT("AsyncLoadingScreen", "Loading", "LOADING"),bLoadingTextRightPosition=True,bLoadingTextTopPosition=True,Appearance=(ColorAndOpacity=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=/Script/Engine.Font'"/Engine/EngineFonts/Roboto.Roboto"',FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="Bold",Size=32,LetterSpacing=0,SkewAmount=0.000000),ShadowOffset=(X=0.000000,Y=0.000000),ShadowColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Justification=Left),ThrobberSettings=(NumberOfPieces=3,bAnimateHorizontally=True,bAnimateVertically=True,bAnimateOpacity=True,Image=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0))),CircularThrobberSettings=(NumberOfPieces=6,Period=0.750000,Radius=64.000000,Image=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0))),ImageSequenceSettings=(Images=,Scale=(X=1.000000,Y=1.000000),Interval=0.050000,bPlayReverse=False),TextAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),LoadingIconAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),Space=1.000000,bHideLoadingWidgetWhenCompletes=False),Layout=ALSL_Classic)
DefaultLoadingScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bAllowInEarlyStartup=False,bAllowEngineTick=False,PlaybackType=MT_Normal,MoviePaths=,bShuffle=False,bSetDisplayMovieIndexManually=False,bShowWidgetOverlay=True,bShowLoadingCompleteText=False,LoadingCompleteTextSettings=(LoadingCompleteText="",Appearance=(ColorAndOpacity=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=/Script/Engine.Font'"/Engine/EngineFonts/Roboto.Roboto"',FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="Normal",Size=24,LetterSpacing=0,SkewAmount=0.000000),ShadowOffset=(X=0.000000,Y=0.000000),ShadowColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Justification=Left),Alignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),Padding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),bFadeInOutAnim=True,AnimationSpeed=1.000000),Background=(Images=("/Game/BountySystem/LoadingScreen/BruhMoment.BruhMoment"),ImageStretch=Fill,Padding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),BackgroundColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bSetDisplayBackgroundManually=False),TipWidget=(TipText=,Appearance=(ColorAndOpacity=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=/Script/Engine.Font'"/Engine/EngineFonts/Roboto.Roboto"',FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="Normal",Size=20,LetterSpacing=0,SkewAmount=0.000000),ShadowOffset=(X=0.000000,Y=0.000000),ShadowColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Justification=Left),TipWrapAt=1000.000000,bSetDisplayTipTextManually=False),LoadingWidget=(LoadingIconType=LIT_Throbber,LoadingWidgetType=LWT_Horizontal,TransformTranslation=(X=0.000000,Y=0.000000),TransformScale=(X=1.000000,Y=1.000000),TransformPivot=(X=0.500000,Y=0.500000),LoadingText="",bLoadingTextRightPosition=False,bLoadingTextTopPosition=True,Appearance=(ColorAndOpacity=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),Font=(FontObject=/Script/Engine.Font'"/Engine/EngineFonts/Roboto.Roboto"',FontMaterial=None,OutlineSettings=(OutlineSize=0,bSeparateFillAlpha=False,bApplyOutlineToDropShadows=False,OutlineMaterial=None,OutlineColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),TypefaceFontName="Bold",Size=32,LetterSpacing=0,SkewAmount=0.000000),ShadowOffset=(X=0.000000,Y=0.000000),ShadowColorAndOpacity=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Justification=Left),ThrobberSettings=(NumberOfPieces=5,bAnimateHorizontally=True,bAnimateVertically=True,bAnimateOpacity=True,Image=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=64.000000,Y=64.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=/Script/Engine.Texture2D'"/Game/BountySystem/LoadingScreen/Logo.Logo"',ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0))),CircularThrobberSettings=(NumberOfPieces=6,Period=0.750000,Radius=64.000000,Image=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=/Script/Engine.Texture2D'"/Game/BountySystem/LoadingScreen/Logo.Logo"',ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0))),ImageSequenceSettings=(Images=,Scale=(X=1.000000,Y=1.000000),Interval=0.050000,bPlayReverse=False),TextAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),LoadingIconAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),Space=1.000000,bHideLoadingWidgetWhenCompletes=False),Layout=ALSL_Classic)
Classic=(bIsWidgetAtBottom=True,bIsLoadingWidgetAtLeft=False,Space=1.000000,TipAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),BorderHorizontalAlignment=HAlign_Fill,BorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),BorderBackground=(bIsDynamicallyLoaded=False,DrawAs=NoDrawType,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=50000.000000,Y=50000.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)))
Center=(bIsTipAtBottom=True,TipAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),BorderHorizontalAlignment=HAlign_Fill,BorderVerticalOffset=0.000000,BorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),BorderBackground=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)))
Letterbox=(bIsLoadingWidgetAtTop=True,TipAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),LoadingWidgetAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),TopBorderHorizontalAlignment=HAlign_Fill,BottomBorderHorizontalAlignment=HAlign_Fill,TopBorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),BottomBorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TopBorderBackground=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)),BottomBorderBackground=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)))
Sidebar=(bIsWidgetAtRight=True,bIsLoadingWidgetAtTop=True,Space=1.000000,VerticalAlignment=VAlign_Center,LoadingWidgetAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),TipAlignment=(HorizontalAlignment=HAlign_Center,VerticalAlignment=VAlign_Center),BorderVerticalAlignment=VAlign_Fill,BorderHorizontalOffset=0.000000,BorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),BorderBackground=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)))
DualSidebar=(bIsLoadingWidgetAtRight=True,LeftVerticalAlignment=VAlign_Center,RightVerticalAlignment=VAlign_Center,LeftBorderVerticalAlignment=VAlign_Fill,RightBorderVerticalAlignment=VAlign_Fill,LeftBorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),RightBorderPadding=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),LeftBorderBackground=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)),RightBorderBackground=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)))

View File

@ -0,0 +1,31 @@
[/Script/Niagara.NiagaraSettings]
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraCoordinateSpace.ENiagaraCoordinateSpace
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraOrientationAxis.ENiagaraOrientationAxis
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraRandomnessMode.ENiagaraRandomnessMode
bSystemViewportInOrbitMode=True
bShowConvertibleInputsInStack=False
bSystemsSupportLargeWorldCoordinates=True
bEnforceStrictStackTypes=True
bExperimentalVMEnabled=False
DefaultEffectType=None
PositionPinTypeColor=(R=1.000000,G=0.300000,B=1.000000,A=1.000000)
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "3D45F0C54145F29D6947A1880E359F0A", "Low")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "E13C61484F7E1E9BCDE0BCA1DF7D32E6", "Medium")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "F5CA410D441DB51D4A80B1B4B07071CB", "High")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "D56BFF7C4D755EFCB5B350BDE094625A", "Epic")
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "1E2BA6CD40ADCA8512BC70AC59AACAD7", "Cinematic")
ComponentRendererWarningsPerClass=(("PostProcessComponent", NSLOCTEXT("[/Script/Niagara]", "022421AD4D0A1767041BEE86A524E12D", "The post process component has a separate \"Enabled\" flag in PostProcessVolume that you need to overwrite\n if you want to disable a component when a particle dies. Otherwise it will still affect the scene\n when it goes back into the component pool.")))
DefaultRenderTargetFormat=RTF_RGBA16f
DefaultGridFormat=HalfFloat
DefaultRendererMotionVectorSetting=Precise
DefaultPixelCoverageMode=Enabled
DefaultSortPrecision=Low
DefaultGpuTranslucentLatency=Immediate
DefaultLightInverseExposureBlend=0.000000
NDISkelMesh_GpuMaxInfluences=Unlimited
NDISkelMesh_GpuUniformSamplingFormat=Full
NDISkelMesh_AdjacencyTriangleIndexFormat=Full
NDIStaticMesh_AllowDistanceFields=False
+NDICollisionQuery_AsyncGpuTraceProviderOrder=None
+NDICollisionQuery_AsyncGpuTraceProviderOrder=None

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