60 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "AIControlHub.h"
#include "EnemyCharacter.h"
// Sets default values
AAIControlHub::AAIControlHub()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AAIControlHub::BeginPlay()
{
Super::BeginPlay();
for (AEnemyCharacter* EnemyActor : EnemyActors)
{
EnemyActor->SubscribeToAlertLevelEvent(this);
}
}
// Called every frame
void AAIControlHub::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AAIControlHub::IncreaseAlertLevel()
{
AlertLevel = FMath::Clamp(AlertLevel + 1, 0, 3);
OnAlertLevelChanged();
}
void AAIControlHub::DecreaseAlertLevel()
{
AlertLevel = FMath::Clamp(AlertLevel - 1, 0, 3);
OnAlertLevelChanged();
}
void AAIControlHub::SetAlertLevel(int NewAlertLevel)
{
AlertLevel = FMath::Clamp(NewAlertLevel, 0, 3);
OnAlertLevelChanged();
}
int AAIControlHub::GetAlertLevel() const
{
return AlertLevel;
}
void AAIControlHub::OnAlertLevelChanged() const
{
AlertLevelEvent.Broadcast(AlertLevel);
}