2023-10-16 13:18:39 +01:00

30 lines
651 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BaseWeaponClass.h"
#include "PistolClass.generated.h"
UCLASS()
class ENDLESSVENDETTA_API APistolClass : public ABaseWeaponClass
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
APistolClass();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
virtual void Fire() override;
virtual void ClickDetectionTimer() override;
virtual void CancelFire() override;
};