2023-11-21 14:31:33 +00:00

52 lines
1.0 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ArrowComponent.h"
#include "GameFramework/Actor.h"
#include "EndlessVendetta/InteractionInterface.h"
#include "DoorClass.generated.h"
class AEndlessVendettaCharacter;
UCLASS()
class ENDLESSVENDETTA_API ADoorClass : public AActor, public IInteractionInterface
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ADoorClass();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
ACharacter* playerInWorld;
AEndlessVendettaCharacter* endlessVendettaChar;
UArrowComponent* FrontOfDoor;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
void Interact() override;
void InteractPrompt() override;
UFUNCTION(BlueprintImplementableEvent)
void DoorPrompt();
UFUNCTION(BlueprintImplementableEvent)
void DoorOpeningAnim();
UFUNCTION(BlueprintImplementableEvent)
void DoorCloseAnim();
bool bIsDoorOpen = false;
};