9 lines
		
	
	
		
			555 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			555 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# To keep the template organised, all unreal engine specific lfs stuff is stored in this file.
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# This also means your unreal project must be in the same directory or subdirectory of this file.
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# From what I know, all .uasset files are serialized binary data from computer memory.
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# If a .uasset file is corrupt, you can't save it. Your only option is to revert to a
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# previous commit before the corruption - assuming you have a commit history on the corrupt file.
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap   filter=lfs diff=lfs merge=lfs -text
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