Add End & Start UI for End Events
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SeagullGame/Content/TopDown/Blueprints/BP_SeagullPlayer.uasset
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SeagullGame/Content/TopDown/Blueprints/BP_SeagullPlayer.uasset
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SeagullGame/Content/UI/BP_EndUI.uasset
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SeagullGame/Content/UI/BP_EndUI.uasset
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SeagullGame/Content/UI/BP_StartUI.uasset
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SeagullGame/Content/UI/BP_StartUI.uasset
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@ -66,7 +66,7 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Health")
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float DefaultHealth = 100;
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UFUNCTION(BlueprintCallable, Category = "Health")
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UFUNCTION(Exec, BlueprintCallable, Category = "Health")
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void DamagePlayer(float DamageAmount);
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UFUNCTION(BlueprintCallable, Category = "Health")
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void HealPlayer(float HealAmount);
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