Update Character to Play Quack SFX on Pickup
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@ -158,6 +158,7 @@ void ASeagullGameCharacter::EndGame()
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void ASeagullGameCharacter::PickupItem()
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{
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OnPlayerPickupItem.Broadcast();
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if (IsValid(CurrentItem))
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{
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DropItem();
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@ -19,12 +19,16 @@ public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnPlayerDamage);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnPlayerPickupItem);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnGameEnd, FString, Message);
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UPROPERTY(BlueprintAssignable, Category = "Events")
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FOnPlayerDeath OnPlayerDeath;
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UPROPERTY(BlueprintAssignable, Category = "Events")
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FOnPlayerDeath OnPlayerDamage;
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UPROPERTY(BlueprintAssignable, Category = "Events")
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FOnPlayerDeath OnPlayerDeath;
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FOnPlayerPickupItem OnPlayerPickupItem;
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UPROPERTY(BlueprintAssignable, Category = "Events")
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FOnGameEnd OnGameEnd;
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