diff --git a/SeagullGame/Config/DefaultEngine.ini b/SeagullGame/Config/DefaultEngine.ini index 3d84270..98005ae 100644 --- a/SeagullGame/Config/DefaultEngine.ini +++ b/SeagullGame/Config/DefaultEngine.ini @@ -80,3 +80,60 @@ ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= +[/Script/Engine.CollisionProfile] +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="PickupProp",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap)),HelpMessage="For Pickuable Props to No Break Movement") +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + diff --git a/SeagullGame/Content/Items/BPI_ChocolateCaramel.uasset b/SeagullGame/Content/Items/BPI_ChocolateCaramel.uasset new file mode 100644 index 0000000..c149416 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateCaramel.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f05dfe4b0600843164055311dcd34877ab2545c38ab1082354a0613a2039fc39 +size 28076 diff --git a/SeagullGame/Content/Items/BPI_ChocolateCaramel_NP.uasset b/SeagullGame/Content/Items/BPI_ChocolateCaramel_NP.uasset new file mode 100644 index 0000000..f7fe1a0 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateCaramel_NP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8f03c7f6c63e8f63d80601ebe31afbf2427c155b2807ddc24cf5e24c5a72fb2b +size 28058 diff --git a/SeagullGame/Content/Items/BPI_ChocolateCaramel_T.uasset b/SeagullGame/Content/Items/BPI_ChocolateCaramel_T.uasset new file mode 100644 index 0000000..c00a8c5 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateCaramel_T.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1ee58eae066f8261ef90924f15fcb469f12bb15ca46b445412023b8a0928ec85 +size 28080 diff --git a/SeagullGame/Content/Items/BPI_ChocolateMilk.uasset b/SeagullGame/Content/Items/BPI_ChocolateMilk.uasset new file mode 100644 index 0000000..103eda4 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateMilk.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:67baba9ec424d718c63aa0dac101529974c9a7efd960b61b43c6c1408af00234 +size 27952 diff --git a/SeagullGame/Content/Items/BPI_ChocolateMilk_NP.uasset b/SeagullGame/Content/Items/BPI_ChocolateMilk_NP.uasset new file mode 100644 index 0000000..5b01ae7 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateMilk_NP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9c8c7a46321b8771e9033a016463fcd9ce87d01285946ab11d7b1b392c921148 +size 27934 diff --git a/SeagullGame/Content/Items/BPI_ChocolateMilk_T.uasset b/SeagullGame/Content/Items/BPI_ChocolateMilk_T.uasset new file mode 100644 index 0000000..039e82d --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateMilk_T.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e47a80af330bc945724af07b458e66a9ada9b535b2b7716c01102fb28d243449 +size 27895 diff --git a/SeagullGame/Content/Items/BPI_ChocolatePink.uasset b/SeagullGame/Content/Items/BPI_ChocolatePink.uasset new file mode 100644 index 0000000..987fd02 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolatePink.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:09c245fc0080cd753b4d9c43e73e8026dc70d98f54d91ab6dcc26083a361d950 +size 28000 diff --git a/SeagullGame/Content/Items/BPI_ChocolatePink_NP.uasset b/SeagullGame/Content/Items/BPI_ChocolatePink_NP.uasset new file mode 100644 index 0000000..7b2de5f --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolatePink_NP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:569562da902ece1d926df7301fedc0b69856fa2a46b703ae51b118be80a1f4e9 +size 27982 diff --git a/SeagullGame/Content/Items/BPI_ChocolatePink_T.uasset b/SeagullGame/Content/Items/BPI_ChocolatePink_T.uasset new file mode 100644 index 0000000..c14fc79 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolatePink_T.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a3b8d27957d67fe22dff567bcbf51a79a4bfcaaa228b41a78903b04ce708fdff +size 27958 diff --git a/SeagullGame/Content/Items/BPI_ChocolateVegimite.uasset b/SeagullGame/Content/Items/BPI_ChocolateVegimite.uasset new file mode 100644 index 0000000..34bf7dc --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateVegimite.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c26517b5434d6c395a8ccaa3ffdf7e572619813204aa270322c48e0c980b11b8 +size 28068 diff --git a/SeagullGame/Content/Items/BPI_ChocolateVegimite_NP.uasset b/SeagullGame/Content/Items/BPI_ChocolateVegimite_NP.uasset new file mode 100644 index 0000000..580d0a2 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateVegimite_NP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c4271348e9ee09b3069d74b64211c3dbd7fbbc1df4b8f70e0ed6528a9f917e36 +size 28050 diff --git a/SeagullGame/Content/Items/BPI_ChocolateVegimite_T.uasset b/SeagullGame/Content/Items/BPI_ChocolateVegimite_T.uasset new file mode 100644 index 0000000..429c113 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_ChocolateVegimite_T.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0eaf54ac326e6d0fd2986ab50b6363a654257db2acb3fa0060a385ac00a545ef +size 28110 diff --git a/SeagullGame/Content/Items/BPI_Coke2L.uasset b/SeagullGame/Content/Items/BPI_Coke2L.uasset new file mode 100644 index 0000000..a074692 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_Coke2L.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0284579263e70f95ffd6767d825e4904c2b59e8602d418eeb8485376dd540a7d +size 27831 diff --git a/SeagullGame/Content/Items/BPI_Coke2L_NP.uasset b/SeagullGame/Content/Items/BPI_Coke2L_NP.uasset new file mode 100644 index 0000000..7ce0279 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_Coke2L_NP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b4246ac0d79cb801f76ccfad20557a7ea94c76aaa7dea40ce2971ed90d9897d9 +size 27813 diff --git a/SeagullGame/Content/Items/BPI_Coke2L_T.uasset b/SeagullGame/Content/Items/BPI_Coke2L_T.uasset new file mode 100644 index 0000000..e0ea0f9 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_Coke2L_T.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ef18e8b6a2f91a52d41b3c65c67ca90750b894f68afbb5a4580839f4c7aac7cb +size 27373 diff --git a/SeagullGame/Content/Items/BPI_Coke500ml.uasset b/SeagullGame/Content/Items/BPI_Coke500ml.uasset new file mode 100644 index 0000000..74e4e5c --- /dev/null +++ b/SeagullGame/Content/Items/BPI_Coke500ml.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c66fda3594a98f49fc5af60148e38fabea5d91e6b41bd424913f1fa5ca8b80b +size 27844 diff --git a/SeagullGame/Content/Items/BPI_Coke500ml_NP.uasset b/SeagullGame/Content/Items/BPI_Coke500ml_NP.uasset new file mode 100644 index 0000000..8ab32e7 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_Coke500ml_NP.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9dad6ad661ffe76f52463f5bb6ad1fb361b27dcbbdfad0e8b568532e2ce3162f +size 27826 diff --git a/SeagullGame/Content/Items/BPI_Coke500ml_T.uasset b/SeagullGame/Content/Items/BPI_Coke500ml_T.uasset new file mode 100644 index 0000000..8198691 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_Coke500ml_T.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a77fee5add9399ba5a35a6164ddad68d21c7031125d93cc87f9ad85232e0dfaf +size 27583 diff --git a/SeagullGame/Content/Items/BPI_CokeCan.uasset b/SeagullGame/Content/Items/BPI_CokeCan.uasset new file mode 100644 index 0000000..1eb99b2 --- /dev/null +++ b/SeagullGame/Content/Items/BPI_CokeCan.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98285c6ec1dde750455c8fb7603ed3f6a2c0c76aaa5431957b63676a3beab7d7 +size 28691 diff --git 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-15,6 +15,42 @@ enum class EItemType : uint8 Bread UMETA(DisplayName = "Bread"), Baguette UMETA(DisplayName = "Baguette"), ToiletRoll UMETA(DisplayName = "ToiletRoll"), + ChocolateVegimite UMETA(DisplayName = "ChocolateVegimite"), + ChocolateCaramel UMETA(DisplayName = "ChocolateCaramel"), + ChocolateMilk UMETA(DisplayName = "ChocolateMilk"), + ChocolatePink UMETA(DisplayName = "ChocolatePink"), + Coke2L UMETA(DisplayName = "Coke2L"), + Coke500ml UMETA(DisplayName = "Coke500ml"), + CokeCan UMETA(DisplayName = "CokeCan"), + CokeCanTall UMETA(DisplayName = "CokeCanTall"), + CokeDiet UMETA(DisplayName = "CokeDiet"), + CokeDietTall UMETA(DisplayName = "CokeDietTall"), + CrispBlue UMETA(DisplayName = "CrispBlue"), + CrispGreen UMETA(DisplayName = "CrispGreen"), + CrispRed UMETA(DisplayName = "CrispRed"), + CrispYellow UMETA(DisplayName = "CrispYellow"), + Domestos UMETA(DisplayName = "Domestos"), + FairySpray UMETA(DisplayName = "FairySpray"), + Fanta2L UMETA(DisplayName = "Fanta2L"), + Fanta500ml UMETA(DisplayName = "Fanta500ml"), + FantaCan UMETA(DisplayName = "FantaCan"), + FantaCanTall UMETA(DisplayName = "FantaCanTall"), + Pepsi2L UMETA(DisplayName = "Pepsi2L"), + PepsiCan UMETA(DisplayName = "PepsiCan"), + PepsiCanTall UMETA(DisplayName = "PepsiCanTall"), + PringlesBlue UMETA(DisplayName = "PringlesBlue"), + PringlesGreen UMETA(DisplayName = "PringlesGreen"), + PringlesRed UMETA(DisplayName = "PringlesRed"), + Sprite2L UMETA(DisplayName = "Sprite2L"), + Sprite500ml UMETA(DisplayName = "Sprite500ml"), + Toblerone UMETA(DisplayName = "Toblerone"), + WineBaileys UMETA(DisplayName = "WineBaileys"), + WineBarefoot UMETA(DisplayName = "WineBarefoot"), + WineRed UMETA(DisplayName = "WineRed"), + WineBarefootTall UMETA(DisplayName = "WineBarefootTall"), + WineRedTall UMETA(DisplayName = "WineRedTall"), + WineTallRedYellow UMETA(DisplayName = "WineTallRedYellow"), + WineTallYellow UMETA(DisplayName = "WineTallYellow"), }; UCLASS()