Add Chasing AI for Enemies
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@ -5,4 +5,7 @@ SimpleMapName=/Game/TopDown/Maps/TopDownExampleMap
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bAllowClassAndBlueprintPinMatching=true
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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bBlueprintIsNotBlueprintType= true
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[/Script/AdvancedPreviewScene.SharedProfiles]
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SeagullGame/Content/ThirdPerson/AI/AIC_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/AIC_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/AI_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/AI_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/BB_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/BB_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/BTT_Chase.uasset
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SeagullGame/Content/ThirdPerson/AI/BTT_Chase.uasset
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SeagullGame/Content/ThirdPerson/AI/BTT_FindRandomPatrol.uasset
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SeagullGame/Content/ThirdPerson/AI/BTT_FindRandomPatrol.uasset
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SeagullGame/Content/ThirdPerson/AI/BT_Enemy.uasset
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SeagullGame/Content/ThirdPerson/AI/BT_Enemy.uasset
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SeagullGame/Content/TopDown/Blueprints/BP_TopDownCharacter.uasset
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SeagullGame/Content/TopDown/Blueprints/BP_TopDownCharacter.uasset
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SeagullGame/Content/__ExternalActors__/TopDown/Maps/TopDownMap/5/R9/4Y0O73EI58DJ8YBFXOJSPZ.uasset
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SeagullGame/Content/__ExternalActors__/TopDown/Maps/TopDownMap/5/R9/4Y0O73EI58DJ8YBFXOJSPZ.uasset
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