# This .gitignore goes back to the original Unreal Engine template we had in the GA from 2018-2022. # It was made using toptal.com. The file is still accurate, so it hasn't been touched. # If you are tempted to add the Platforms folder to the .gitignore, I wouldn't bother. # It's a config folder that doesn't matter for most GA students and can be deleted usually. # In UE 5.3 or 5.4 this will be fixed and unreal engine wont generate it unless you actually # need the config files for your project. # If someone adds Platforms to .gitignore it will be forgotten and someone in the future is going to # have issues with their project because the config file wasn't committed to version control. # This is why it's better to leave that folder out of .gitignore # Created by https://www.toptal.com/developers/gitignore/api/unrealengine # Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine ### UnrealEngine ### # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb .vsconfig # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/*/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/*/Intermediate/* # Cache files for the editor to use DerivedDataCache/* ### UnrealEngine Patch ### # Don't ignore icon and splash images for mobile app !Build/IOS/Resources/ Build/IOS/Resources/* !Build/IOS/Resources/Graphics/ Build/IOS/Resources/Graphics/* !Build/IOS/Resources/Graphics/*.png !Build/Android/res/ Build/Android/res/* !Build/Android/res/*/ Build/Android/res/*/* !Build/Android/res/*/*.png # End of https://www.toptal.com/developers/gitignore/api/unrealengine ### MacOS ### .DS_Store # Default ignored files /shelf/ /workspace.xml # Rider ignored files /modules.xml /.idea.SeagullGame.iml /projectSettingsUpdater.xml /contentModel.xml # Editor-based HTTP Client requests /httpRequests/ # Datasource local storage ignored files /dataSources/ /dataSources.local.xml