# To keep the template organised, all unreal engine specific lfs stuff is stored in this file. # This also means your unreal project must be in the same directory or subdirectory of this file. # From what I know, all .uasset files are serialized binary data from computer memory. # If a .uasset file is corrupt, you can't save it. Your only option is to revert to a # previous commit before the corruption - assuming you have a commit history on the corrupt file. *.uasset filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text