24 lines
538 B
C++
24 lines
538 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "SeagullGamePlayerController.h"
|
|
#include "GameFramework/Pawn.h"
|
|
#include "Blueprint/AIBlueprintHelperLibrary.h"
|
|
#include "NiagaraSystem.h"
|
|
#include "NiagaraFunctionLibrary.h"
|
|
#include "SeagullGameCharacter.h"
|
|
#include "Engine/World.h"
|
|
#include "EnhancedInputComponent.h"
|
|
#include "EnhancedInputSubsystems.h"
|
|
|
|
ASeagullGamePlayerController::ASeagullGamePlayerController()
|
|
{
|
|
|
|
}
|
|
|
|
void ASeagullGamePlayerController::BeginPlay()
|
|
{
|
|
// Call the base class
|
|
Super::BeginPlay();
|
|
|
|
}
|