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			555 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			555 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # To keep the template organised, all unreal engine specific lfs stuff is stored in this file.
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| # This also means your unreal project must be in the same directory or subdirectory of this file.
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| 
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| # From what I know, all .uasset files are serialized binary data from computer memory.
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| # If a .uasset file is corrupt, you can't save it. Your only option is to revert to a
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| # previous commit before the corruption - assuming you have a commit history on the corrupt file.
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| *.uasset filter=lfs diff=lfs merge=lfs -text
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| *.umap   filter=lfs diff=lfs merge=lfs -text
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