A University Solo Project for the specialization module "Artificial Intelligence". The project solved my research inquiry "Using Goal-Oriented Action Planning Within the Context of Turn-Based Combat".
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WARNING!!!

Do not put in development or completed project assets in this repository. When you import assets into unreal they're taken into unreal and changed into .uasset files. Because of this it's wasteful to put the original development assets in the game repository. Doing so bloats the project and increases cloning times of the project for everyone.

Instead you should have another repo that uses the art-lfs-repo template. This is where you put your development assets like your models and textures while working on them, including your completed ones. Then when you're done, you import them into Unreal Engine (and UE5 will store the files internally in its own format).

UE5 Stucture & Organisation

  1. UE5 Directory Structure
  2. UE5 Asset Naming Conventions