### Blank Unity Project  - Changelog - September 2021 ### 

* Updated .gitattributes to try and better treat .asset files correctly with minimal work from the user.
* Removed sample assets as students were not utilizing them.
* Updated project to use Unity 2020.3.12.
* Updated project to use Unity 2019.4.17.
* Fixed Some LFS issues.
* Updated project to use Unity 2019.4.1.f1.
* Updated project to use Unity 2018.4.2.f1.
* Removed out-of-date git plug-in.  If you want to use this feature, add it from The Asset Store.
* Added 'Logs' folder to .gitignore
* Added 'bin' folder to .gitignore.  You can build projects to folders in bin and they won't get added to the repo.
* Removed unneeded packages from the default project ( Ads, Analytics and Collaborate are not required for most projects.  Text Mesh Pro has been left in as that is regularly used in projects).
* Created barebones sample project folder structure (Scenes, Materials, Prefabs).
* Added a sample asset to each folder to ensure they are not empty.
* Forced deferred rendering throughout the project.
* Forced main camera to use deferred rendering and to not use MSAA.  (For antialiasing, add the Post Processing Stack v2 from The Package Manager).
* Disabled resolution / quality dialog from start up and set the resolution and quality defaults to the best defaults available (Default resolution is native resolution.  Display mode is Fullscreen borderless window.  All quality settings use deffered rendering, but are otherwise left as default).
* Changed the colour space from 'Gamma' to 'Linear'.  Linear colour space provides a better range of colours.
* Disabled Mixed Lighting and Autogenerate lighting.  Only realtime global illumination is used by default.  If you want to bake static lightmaps, enable mixed lighting in the lighting settings.
* Changed Player (launcher) settings to force a single instance, run in background and be visible in the background.  These are generally the best all round default settings for the launcher.  If you want the player to be able to configure default controls, quality and graphics settings, some of the above player settings should be re-enabled, or you must write your own UI in-game.


