diff --git a/Unity-Files/Assets/Examples/Defender/Defender.unity b/Unity-Files/Assets/Examples/Defender/Defender.unity index 16eb799..905e743 100644 --- a/Unity-Files/Assets/Examples/Defender/Defender.unity +++ b/Unity-Files/Assets/Examples/Defender/Defender.unity @@ -389,7 +389,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -125} + m_AnchoredPosition: {x: 500, y: -131.58997} m_SizeDelta: {x: 0, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &204554430 @@ -516,8 +516,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -430} - m_SizeDelta: {x: 0, y: 80} + m_AnchoredPosition: {x: 500, y: -436.58997} + m_SizeDelta: {x: 81.12676, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &222835919 MonoBehaviour: @@ -777,8 +777,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -50} - m_SizeDelta: {x: 0, y: 100} + m_AnchoredPosition: {x: 500, y: -56.589966} + m_SizeDelta: {x: 1000, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &289906080 MonoBehaviour: @@ -856,8 +856,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -510} - m_SizeDelta: {x: 0, y: 80} + m_AnchoredPosition: {x: 500, y: -516.58997} + m_SizeDelta: {x: 81.12676, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &303121901 MonoBehaviour: @@ -1546,8 +1546,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -350} - m_SizeDelta: {x: 0, y: 80} + m_AnchoredPosition: {x: 500, y: -356.58997} + m_SizeDelta: {x: 81.12676, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &615826098 MonoBehaviour: @@ -2440,8 +2440,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 0, y: -441} - m_SizeDelta: {x: 1000, y: 468.97998} + m_AnchoredPosition: {x: 0, y: -532.15} + m_SizeDelta: {x: 1000, y: 650} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1059183748 MonoBehaviour: @@ -2609,10 +2609,10 @@ RectTransform: m_Father: {fileID: 1059183747} m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 86.8201} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 500, y: -600} + m_SizeDelta: {x: 260, y: 86.8201} m_Pivot: {x: 0.5, y: 0.5} --- !u!95 &1066252773 Animator: @@ -2950,8 +2950,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -190} - m_SizeDelta: {x: 0, y: 80} + m_AnchoredPosition: {x: 500, y: -196.58997} + m_SizeDelta: {x: 74.88624, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1433312461 MonoBehaviour: @@ -4670,8 +4670,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 500, y: -270} - m_SizeDelta: {x: 0, y: 80} + m_AnchoredPosition: {x: 500, y: -276.58997} + m_SizeDelta: {x: 81.12676, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2084735052 MonoBehaviour: diff --git a/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab b/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab index ff7367d..8a582f1 100644 --- a/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab +++ b/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab @@ -179,6 +179,7 @@ MonoBehaviour: type: 3} deathEffect: {fileID: 1496494696399852, guid: e61802031429a4e2e8f547dbca07fe84, type: 3} + shipWithPasties: {fileID: 21300000, guid: 1e6561e946c90b94895946b3cfb12f82, type: 3} --- !u!114 &114000011533140650 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs index bf52d62..eed482e 100644 --- a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs @@ -16,7 +16,7 @@ public class EnemyReturn : Physics2DObject [Header("Death Effect When Shot")] public GameObject deathEffect; //[Header("Has Droppable Object")] - private Sprite shipWithPasties; + public Sprite shipWithPasties; private bool hasDroppableObject = false; private bool isReturning = false; private Vector2 movement = new Vector2(0f, 0f); @@ -24,7 +24,7 @@ public class EnemyReturn : Physics2DObject // Start is called before the first frame update void Start() { - Addressables.LoadAssetAsync("pastieShip").Completed += handle => { shipWithPasties = handle.Result; }; + //Addressables.LoadAssetAsync("pastieShip").Completed += handle => { shipWithPasties = handle.Result; }; } // Update is called once per frame