diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs index 72e51bf..fd453f1 100644 --- a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs @@ -29,14 +29,7 @@ public class EnemyReturn : Physics2DObject // Update is called once per frame void Update() { - if (isReturning) - { - movement = new Vector2(0f, returnSpeed); - } - else - { - movement = new Vector2(0f, -normalSpeed); - } + movement = (isReturning) ? new Vector2(0f, returnSpeed) : new Vector2(0f, -normalSpeed); } //FixedUpdate is called every frame when the physics are calculated