From 1d0a89a9ef9106db1e56d0e7e5bc3cf68de2d360 Mon Sep 17 00:00:00 2001 From: Philip White Date: Tue, 2 Nov 2021 16:21:52 +0000 Subject: [PATCH] Update EnemyReturn Script Optimizations --- Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs index 72e51bf..fd453f1 100644 --- a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs @@ -29,14 +29,7 @@ public class EnemyReturn : Physics2DObject // Update is called once per frame void Update() { - if (isReturning) - { - movement = new Vector2(0f, returnSpeed); - } - else - { - movement = new Vector2(0f, -normalSpeed); - } + movement = (isReturning) ? new Vector2(0f, returnSpeed) : new Vector2(0f, -normalSpeed); } //FixedUpdate is called every frame when the physics are calculated