Update Increase Pastie Spawn Range & Bullet Delete
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				@ -47,7 +47,7 @@ public class TimedSelfDestructWithTimerOrShootToReturn : MonoBehaviour
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        if (objectTag == "Bullet")
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					        if (objectTag == "Bullet")
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        {
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					        {
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            GameObject.Find("CollisionDetector").GetComponent<ItemStash>().AddDroppedItemAmountByOne();
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					            GameObject.Find("CollisionDetector").GetComponent<ItemStash>().AddDroppedItemAmountByOne();
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            Destroy(other);
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					            Destroy(other.gameObject);
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            Destroy(gameObject);
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					            Destroy(gameObject);
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        }
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					        }
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    }
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					    }
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@ -62,7 +62,7 @@ public class EnemyReturn : Physics2DObject
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            if (hasDroppableObject)
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					            if (hasDroppableObject)
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            {
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					            {
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                GameObject newDroppedObject = Instantiate<GameObject>(droppedObject);
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					                GameObject newDroppedObject = Instantiate<GameObject>(droppedObject);
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                newDroppedObject.transform.position = new Vector2(Random.Range(0, 1) + this.transform.position.x, Random.Range(0, 1) + this.transform.position.y);
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					                newDroppedObject.transform.position = new Vector2(Random.Range(0, 2) + this.transform.position.x, Random.Range(0, 2) + this.transform.position.y);
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            }
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					            }
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            Destroy(gameObject);
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					            Destroy(gameObject);
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        }
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					        }
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