Update DifficultyScale for Cap and Slow Ease
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02d9a4ac37
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@ -10,6 +10,7 @@ public class DifficultyScale : MonoBehaviour
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public TypeOfDifficulty difficultyType;
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public TypeOfDifficulty difficultyType;
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[SerializeField] private int incrementDifficultyInSeconds = 30;
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[SerializeField] private int incrementDifficultyInSeconds = 30;
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[SerializeField] private int incrementAmountInSeconds = 25;
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[SerializeField] private int incrementAmountInSeconds = 25;
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[SerializeField] private float difficultyCap = 0.5f;
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private int currentDifficultyLevel = 0;
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private int currentDifficultyLevel = 0;
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public enum TypeOfDifficulty
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public enum TypeOfDifficulty
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{
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{
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@ -19,6 +20,7 @@ public class DifficultyScale : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (GetComponent<ObjectCreatorArea>().spawnInterval <= difficultyCap) return;
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switch (difficultyType)
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switch (difficultyType)
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{
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{
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case TypeOfDifficulty.Exponential:
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case TypeOfDifficulty.Exponential:
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@ -26,14 +28,14 @@ public class DifficultyScale : MonoBehaviour
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{
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{
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currentDifficultyLevel++;
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currentDifficultyLevel++;
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incrementDifficultyInSeconds += incrementAmountInSeconds;
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incrementDifficultyInSeconds += incrementAmountInSeconds;
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this.GetComponent<ObjectCreatorArea>().spawnInterval = this.GetComponent<ObjectCreatorArea>().spawnInterval * 0.5f;
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this.GetComponent<ObjectCreatorArea>().spawnInterval = this.GetComponent<ObjectCreatorArea>().spawnInterval - 0.5f;
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}
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}
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break;
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break;
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case TypeOfDifficulty.Constant:
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case TypeOfDifficulty.Constant:
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if ((Mathf.FloorToInt(time.GetComponent<UITimer>().time) >= (incrementDifficultyInSeconds * (currentDifficultyLevel + 1))))
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if ((Mathf.FloorToInt(time.GetComponent<UITimer>().time) >= (incrementDifficultyInSeconds * (currentDifficultyLevel + 1))))
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{
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{
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currentDifficultyLevel++;
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currentDifficultyLevel++;
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this.GetComponent<ObjectCreatorArea>().spawnInterval = this.GetComponent<ObjectCreatorArea>().spawnInterval * 0.5f;
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this.GetComponent<ObjectCreatorArea>().spawnInterval = this.GetComponent<ObjectCreatorArea>().spawnInterval - 0.5f;
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}
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}
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break;
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break;
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}
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}
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