diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs index 1ebb3d5..4643c11 100644 --- a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs @@ -83,7 +83,7 @@ public class EnemyReturn : Physics2DObject if (hasDroppableObject) { GameObject newDroppedObject = Instantiate(droppedObject); - newDroppedObject.transform.position = new Vector2(Random.Range(0, 2) + this.transform.position.x, Random.Range(0, 2) + this.transform.position.y); + newDroppedObject.transform.position = new Vector2(this.transform.position.x, this.transform.position.y); } Destroy(gameObject); }