From 803df9dd94fd1b859b47befbfd596ff9bd3c9921 Mon Sep 17 00:00:00 2001 From: Philip White Date: Mon, 1 Nov 2021 17:10:05 +0000 Subject: [PATCH] Added Enemy Return Script (WIP) --- .../Assets/Scripts/Movement/EnemyReturn.cs | 19 +++++++++++++++++++ .../Scripts/Movement/EnemyReturn.cs.meta | 11 +++++++++++ 2 files changed, 30 insertions(+) create mode 100644 Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs create mode 100644 Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs.meta diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs new file mode 100644 index 0000000..eec94df --- /dev/null +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(Rigidbody2D))] +public class EnemyReturn : Physics2DObject +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs.meta b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs.meta new file mode 100644 index 0000000..97e0f7a --- /dev/null +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1cf824a8218b19a4f843a9fa0642f548 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: