From 819fdbe401afd7b4533d4e6a8c00b409fc0cad2a Mon Sep 17 00:00:00 2001 From: Philip White Date: Thu, 11 Nov 2021 10:07:37 +0000 Subject: [PATCH] Possible Bug Fix for Inviciblity --- Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs index eed482e..2bc2b13 100644 --- a/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs +++ b/Unity-Files/Assets/Scripts/Movement/EnemyReturn.cs @@ -46,7 +46,7 @@ public class EnemyReturn : Physics2DObject this.GetComponent().flipY = false; isReturning = true; } - else if (playerTag == "Bullet") + if (playerTag == "Bullet") { if (deathEffect != null) { @@ -60,7 +60,7 @@ public class EnemyReturn : Physics2DObject } Destroy(gameObject); } - else if (playerTag == "Finish" && hasDroppableObject) + if (playerTag == "Finish" && hasDroppableObject) { HealthSystemAttribute healthScript = GameObject.Find("CollisionDetector").gameObject.GetComponent(); if (healthScript != null)