Update Leaderboard Handle Database Host Change
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@ -18,11 +18,16 @@ public class LeaderboardHandle : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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mySQLConnectionBuilder.Server = "sql4.freesqldatabase.com";
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// mySQLConnectionBuilder.Server = "sql4.freesqldatabase.com";
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// mySQLConnectionBuilder.Port = 3306;
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// mySQLConnectionBuilder.UserID = "sql4449219";
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// mySQLConnectionBuilder.Password = "hsFqWLxIIF";
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// mySQLConnectionBuilder.Database = "sql4449219";
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mySQLConnectionBuilder.Server = "remotemysql.com";
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mySQLConnectionBuilder.Port = 3306;
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mySQLConnectionBuilder.Port = 3306;
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mySQLConnectionBuilder.UserID = "sql4449219";
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mySQLConnectionBuilder.UserID = "gniP59cV8F";
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mySQLConnectionBuilder.Password = "hsFqWLxIIF";
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mySQLConnectionBuilder.Password = "xa3VLSoIG4";
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mySQLConnectionBuilder.Database = "sql4449219";
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mySQLConnectionBuilder.Database = "gniP59cV8F";
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GameObject.Find("FinalScoreLabel").GetComponent<Text>().text = GameObject.Find("FinalScoreLabel").GetComponent<Text>().text.Replace("000", finalScore.ToString());
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GameObject.Find("FinalScoreLabel").GetComponent<Text>().text = GameObject.Find("FinalScoreLabel").GetComponent<Text>().text.Replace("000", finalScore.ToString());
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}
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}
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