From 86539620245e53ae29f57fd9c7050374c7047a85 Mon Sep 17 00:00:00 2001 From: Blue Ellis Probert Date: Mon, 15 Nov 2021 17:00:36 +0000 Subject: [PATCH] audio and spawn tweak reduced cannon sound level and increased the time interval for difficulty increase --- Unity-Files/Assets/Examples/Defender/Defender.unity | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unity-Files/Assets/Examples/Defender/Defender.unity b/Unity-Files/Assets/Examples/Defender/Defender.unity index 3a648a8..db4307d 100644 --- a/Unity-Files/Assets/Examples/Defender/Defender.unity +++ b/Unity-Files/Assets/Examples/Defender/Defender.unity @@ -1762,7 +1762,7 @@ AudioSource: OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: 6b8e3c84427db0e4583454e3b7fb843a, type: 3} m_PlayOnAwake: 0 - m_Volume: 1 + m_Volume: 0.5 m_Pitch: 1 Loop: 0 Mute: 0 @@ -3123,7 +3123,7 @@ MonoBehaviour: time: {fileID: 542591968} difficultyType: 1 incrementDifficultyInSeconds: 30 - incrementAmountInSeconds: 25 + incrementAmountInSeconds: 30 --- !u!1 &1019999843 GameObject: m_ObjectHideFlags: 0