From 883d531a23e4b55b99f69b8ab1dd05f92d55044b Mon Sep 17 00:00:00 2001 From: Philip White Date: Mon, 1 Nov 2021 16:21:11 +0000 Subject: [PATCH] Bug Fix Trigger Between CannonBall & Enemy Ship --- .../Examples/Defender/CannonBall.prefab | 31 ++----------------- .../Examples/Defender/Enemy Ship.prefab | 15 --------- 2 files changed, 2 insertions(+), 44 deletions(-) diff --git a/Unity-Files/Assets/Examples/Defender/CannonBall.prefab b/Unity-Files/Assets/Examples/Defender/CannonBall.prefab index a0efc28..bf18cbd 100644 --- a/Unity-Files/Assets/Examples/Defender/CannonBall.prefab +++ b/Unity-Files/Assets/Examples/Defender/CannonBall.prefab @@ -10,7 +10,6 @@ GameObject: m_Component: - component: {fileID: 454194} - component: {fileID: 21278666} - - component: {fileID: 6151316} - component: {fileID: 5075258} - component: {fileID: 11477670} - component: {fileID: 114000014027203158} @@ -89,32 +88,6 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 ---- !u!61 &6151316 -BoxCollider2D: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 196000} - m_Enabled: 0 - m_Density: 1 - m_Material: {fileID: 0} - m_IsTrigger: 1 - m_UsedByEffector: 0 - m_UsedByComposite: 0 - m_Offset: {x: 0, y: 0} - m_SpriteTilingProperty: - border: {x: 0, y: 0, z: 0, w: 0} - pivot: {x: 0.5, y: 0.5} - oldSize: {x: 0.32, y: 0.32} - newSize: {x: 1, y: 1} - adaptiveTilingThreshold: 0.5 - drawMode: 0 - adaptiveTiling: 0 - m_AutoTiling: 0 - serializedVersion: 2 - m_Size: {x: 0.13, y: 0.37} - m_EdgeRadius: 0 --- !u!50 &5075258 Rigidbody2D: serializedVersion: 4 @@ -127,7 +100,7 @@ Rigidbody2D: m_Simulated: 1 m_UseFullKinematicContacts: 0 m_UseAutoMass: 1 - m_Mass: 0.114046305 + m_Mass: 1 m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 0 @@ -195,7 +168,7 @@ BoxCollider2D: m_Enabled: 1 m_Density: 1 m_Material: {fileID: 0} - m_IsTrigger: 0 + m_IsTrigger: 1 m_UsedByEffector: 0 m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} diff --git a/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab b/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab index 23992bb..af10556 100644 --- a/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab +++ b/Unity-Files/Assets/Examples/Defender/Enemy Ship.prefab @@ -11,7 +11,6 @@ GameObject: - component: {fileID: 416926} - component: {fileID: 21256868} - component: {fileID: 5058630} - - component: {fileID: 11424868} - component: {fileID: 114000011533140650} - component: {fileID: 114000012881949288} - component: {fileID: 11441764} @@ -110,20 +109,6 @@ Rigidbody2D: m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 ---- !u!114 &11424868 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 105984} - m_Enabled: 0 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 0c62d65bd264a4e088b75b7511b9467a, type: 3} - m_Name: - m_EditorClassIdentifier: - rigidbody2D: {fileID: 0} - rotationSpeed: 5 --- !u!114 &114000011533140650 MonoBehaviour: m_ObjectHideFlags: 0