From 88b8c7fa47eecdf4caa24c63bf1cd69cc2579647 Mon Sep 17 00:00:00 2001 From: Blue Ellis Probert Date: Wed, 17 Nov 2021 17:33:34 +0000 Subject: [PATCH] Sound Addjusted sound for ship sinking --- .../Defender/Audio Files/Ship-getting-hit.wav | 3 +++ .../Audio Files/Ship-getting-hit.wav.meta | 22 +++++++++++++++++++ .../Examples/Defender/Scenes/Defender.unity | 4 ++-- 3 files changed, 27 insertions(+), 2 deletions(-) create mode 100644 Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav create mode 100644 Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta diff --git a/Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav b/Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav new file mode 100644 index 0000000..9297996 --- /dev/null +++ b/Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5b1713dbb6573d589fb40f48dc345198a5b9dc517553bd48b6958558822a22dd +size 98928 diff --git a/Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta b/Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta new file mode 100644 index 0000000..666e1e5 --- /dev/null +++ b/Unity-Files/Assets/Examples/Defender/Audio Files/Ship-getting-hit.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 74e1a44570d681f45822562dd23d0510 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Unity-Files/Assets/Examples/Defender/Scenes/Defender.unity b/Unity-Files/Assets/Examples/Defender/Scenes/Defender.unity index 539e696..cb35616 100644 --- a/Unity-Files/Assets/Examples/Defender/Scenes/Defender.unity +++ b/Unity-Files/Assets/Examples/Defender/Scenes/Defender.unity @@ -3220,9 +3220,9 @@ AudioSource: m_Enabled: 1 serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} - m_audioClip: {fileID: 8300000, guid: 50393e1fc45b0974b838b67fc552c2c9, type: 3} + m_audioClip: {fileID: 8300000, guid: 74e1a44570d681f45822562dd23d0510, type: 3} m_PlayOnAwake: 0 - m_Volume: 0.5 + m_Volume: 0.8 m_Pitch: 1 Loop: 0 Mute: 0