Update Enemy Ship for Sink SFX

This commit is contained in:
Philip W 2021-11-15 17:25:50 +00:00
parent 004437c741
commit 8af6e6546c
2 changed files with 98 additions and 0 deletions

View File

@ -16,6 +16,7 @@ GameObject:
- component: {fileID: 114000011533140650}
- component: {fileID: 114000012184921828}
- component: {fileID: -7020474658778450613}
- component: {fileID: 2479314498866889406}
m_Layer: 0
m_Name: Enemy Ship
m_TagString: Enemy
@ -225,3 +226,99 @@ SortingGroup:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -5
--- !u!82 &2479314498866889406
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 105984}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: 50393e1fc45b0974b838b67fc552c2c9, type: 3}
m_PlayOnAwake: 0
m_Volume: 0.5
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
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m_Curve:
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time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
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inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4

View File

@ -85,6 +85,7 @@ public class EnemyReturn : Physics2DObject
GameObject newDroppedObject = Instantiate<GameObject>(droppedObject);
newDroppedObject.transform.position = new Vector2(this.transform.position.x, this.transform.position.y);
}
GetComponent<AudioSource>().Play();
Destroy(gameObject);
}
}