Allied Ships v1.0
Inital Commit for Allied Ships
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Unity-Files/Assets/Examples/Defender/Defender.unity
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75
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7
Unity-Files/Assets/Examples/Defender/Fishing Boat.prefab.meta
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7
Unity-Files/Assets/Examples/Defender/Fishing Boat.prefab.meta
generated
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8
Unity-Files/Assets/Images/Ships.meta
generated
Normal file
8
Unity-Files/Assets/Images/Ships.meta
generated
Normal file
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fileFormatVersion: 2
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guid: 7a12e201987509348b611e772e304592
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Unity-Files/Assets/Images/Ships/Fishing Boat.png
(Stored with Git LFS)
Normal file
BIN
Unity-Files/Assets/Images/Ships/Fishing Boat.png
(Stored with Git LFS)
Normal file
Binary file not shown.
96
Unity-Files/Assets/Images/Ships/Fishing Boat.png.meta
generated
Normal file
96
Unity-Files/Assets/Images/Ships/Fishing Boat.png.meta
generated
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73
Unity-Files/Assets/Scripts/Movement/AlliedReturn.cs
Normal file
73
Unity-Files/Assets/Scripts/Movement/AlliedReturn.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
|
public class AlliedReturn : Physics2DObject
|
||||||
|
{
|
||||||
|
[Header("Movement Speed")]
|
||||||
|
[Tooltip("The amount of speed in which the boat moves towards the castle")]
|
||||||
|
public float normalSpeed = 5f;
|
||||||
|
[Tooltip("The amount of speed in which the boat moves away from the castle")]
|
||||||
|
public float returnSpeed = 5f;
|
||||||
|
[Header("Dropped Object")]
|
||||||
|
public GameObject droppedObject;
|
||||||
|
[Header("Death Effect When Shot")]
|
||||||
|
public GameObject deathEffect;
|
||||||
|
//[Header("Has Droppable Object")]
|
||||||
|
private bool hasDroppableObject = false;
|
||||||
|
private bool isReturning = false;
|
||||||
|
private Vector2 movement = new Vector2(0f, 0f);
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
movement = (isReturning) ? new Vector2(0f, returnSpeed) : new Vector2(0f, -normalSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
//FixedUpdate is called every frame when the physics are calculated
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
rigidbody2D.AddForce(movement);
|
||||||
|
}
|
||||||
|
void OnTriggerEnter2D(Collider2D otherCollider)
|
||||||
|
{
|
||||||
|
string playerTag = otherCollider.gameObject.tag;
|
||||||
|
if (playerTag == "Player" || playerTag == "Player2")
|
||||||
|
{
|
||||||
|
this.GetComponent<SpriteRenderer>().flipY = false;
|
||||||
|
isReturning = true;
|
||||||
|
}
|
||||||
|
if (playerTag == "Bullet")
|
||||||
|
{
|
||||||
|
DestroyShip();
|
||||||
|
HealthSystemAttribute healthScript = GameObject.Find("CollisionDetector").gameObject.GetComponent<HealthSystemAttribute>();
|
||||||
|
if (healthScript != null)
|
||||||
|
{
|
||||||
|
// subtract health from the player
|
||||||
|
healthScript.ModifyHealth(-1);
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
else if (playerTag == "Finish" && isReturning)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void DestroyShip(bool triggerDeathEffect = true)
|
||||||
|
{
|
||||||
|
if (deathEffect != null && triggerDeathEffect)
|
||||||
|
{
|
||||||
|
GameObject newDeathEffect = Instantiate<GameObject>(deathEffect);
|
||||||
|
newDeathEffect.transform.position = this.transform.position;
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Unity-Files/Assets/Scripts/Movement/AlliedReturn.cs.meta
generated
Normal file
11
Unity-Files/Assets/Scripts/Movement/AlliedReturn.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
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|
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1
Unity-Files/ProjectSettings/TagManager.asset
generated
1
Unity-Files/ProjectSettings/TagManager.asset
generated
@ -10,6 +10,7 @@ TagManager:
|
|||||||
- Ground
|
- Ground
|
||||||
- Pickup
|
- Pickup
|
||||||
- Pastie
|
- Pastie
|
||||||
|
- Allies
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user