Update AllyReturn for Bool Switch on Drop
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@ -62,6 +62,7 @@ public class AlliedReturn : Physics2DObject
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{
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{
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if (hasDroppableObject)
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if (hasDroppableObject)
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{
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{
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hasDroppableObject = false;
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Instantiate<GameObject>(droppables[Random.Range(0, droppables.Length)]).transform.position = this.transform.position;
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Instantiate<GameObject>(droppables[Random.Range(0, droppables.Length)]).transform.position = this.transform.position;
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}
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}
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}
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}
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