From fb9f847dbc43d07143dd31da5b07ebbb49f78f23 Mon Sep 17 00:00:00 2001 From: Philip White Date: Tue, 2 Nov 2021 23:53:06 +0000 Subject: [PATCH] Added New Sprites into Scene --- .../Assets/Examples/Defender/Defender.unity | 362 +++++++++++++++++- .../ProjectSettings/ProjectSettings.asset | 2 +- Unity-Files/ProjectSettings/TagManager.asset | 1 + 3 files changed, 349 insertions(+), 16 deletions(-) diff --git a/Unity-Files/Assets/Examples/Defender/Defender.unity b/Unity-Files/Assets/Examples/Defender/Defender.unity index 12d344c..eb539d0 100644 --- a/Unity-Files/Assets/Examples/Defender/Defender.unity +++ b/Unity-Files/Assets/Examples/Defender/Defender.unity @@ -458,7 +458,171 @@ MonoBehaviour: rigidbody2D: {fileID: 0} typeOfControl: 1 speed: 5 - constrainedDistance: 5 + constrainedDistance: 6 +--- !u!1 &288784317 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 10 + m_Sprite: {fileID: 21300000, guid: 42050708fbf96444096a94f6226e7b85, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 0.64, y: 0.64} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 --- !u!1 &1659683273 GameObject: m_ObjectHideFlags: 0 @@ -1477,7 +1809,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 0.64, y: 0.64} + m_Size: {x: 0.64, y: 0.8} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -1491,8 +1823,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1744543747} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 8.15, y: 1.45, z: 0} - m_LocalScale: {x: 3.3018234, y: 4.5048623, z: 0.5} + m_LocalPosition: {x: 8.26, y: 0.82, z: 0} + m_LocalScale: {x: 2, y: 2, z: 0.5} m_Children: [] m_Father: {fileID: 965912684} m_RootOrder: 0 diff --git a/Unity-Files/ProjectSettings/ProjectSettings.asset b/Unity-Files/ProjectSettings/ProjectSettings.asset index 21a4906..6050a44 100644 --- a/Unity-Files/ProjectSettings/ProjectSettings.asset +++ b/Unity-Files/ProjectSettings/ProjectSettings.asset @@ -624,7 +624,7 @@ PlayerSettings: webGLThreadsSupport: 0 webGLDecompressionFallback: 0 scriptingDefineSymbols: - 1: GAMEOBJECT_HEADER;DEFAULT_INSPECTORS;CUSTOM_INSPECTORS + 1: GAMEOBJECT_HEADER;DEFAULT_INSPECTORS;CUSTOM_INSPECTORS;USE_ADDRESSABLES additionalCompilerArguments: {} platformArchitecture: iPhone: 1 diff --git a/Unity-Files/ProjectSettings/TagManager.asset b/Unity-Files/ProjectSettings/TagManager.asset index aeb1095..3691ffc 100644 --- a/Unity-Files/ProjectSettings/TagManager.asset +++ b/Unity-Files/ProjectSettings/TagManager.asset @@ -9,6 +9,7 @@ TagManager: - Bullet - Ground - Pickup + - Pastie layers: - Default - TransparentFX