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JAMIE Leveridge 2021-10-28 10:51:02 +01:00
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## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
*.physicsMaterial2D merge=unityyamlmerge eol=lf
*.physicMaterial merge=unityyamlmerge eol=lf
*.meta merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
*.meta merge=unityyamlmerge eol=lf
*.asset merge=unityyamlmerge eol=lf
Assets/**/Terrains/**/*.asset filter=lfs diff=lfs merge=lfs -text
Assets/**/Terrain/**/*.asset filter=lfs diff=lfs merge=lfs -text
Assets/**/LightingData.asset filter=lfs diff=lfs merge=lfs -text
Assets/**/NavMesh.asset filter=lfs diff=lfs merge=lfs -text
# Unity LFS
*.cubemap filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
## 3D models
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.dxf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jas filter=lfs diff=lfs merge=lfs -text
*.lws filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.skp filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
## Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
# Video
*.asf filter=lfs diff=lfs merge=lfs -text
*.avi filter=lfs diff=lfs merge=lfs -text
*.flv filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mpeg filter=lfs diff=lfs merge=lfs -text
*.mpg filter=lfs diff=lfs merge=lfs -text
*.ogv filter=lfs diff=lfs merge=lfs -text
*.wmv filter=lfs diff=lfs merge=lfs -text
## Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
# Compressed Archive
*.7z filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.rar filter=lfs diff=lfs merge=lfs -text
*.tar filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
# Compiled Dynamic Library
*.dll filter=lfs diff=lfs merge=lfs -text
*.pdb filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
## Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
# Executable/Installer
*.apk filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
# Documents
*.pdf filter=lfs diff=lfs merge=lfs -text
## Collapse Unity-generated files on GitHub
*.asset linguist-generated
*.mat linguist-generated
*.meta linguist-generated
*.prefab linguist-generated
*.unity linguist-generated

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Uu]ser[Ss]ettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vscode/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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# Materials #
This is where you create your Materials.
As with all files you want to make sure you have a consitant and clear naming format. Using Prefixes such as "M_" will help you find the files you need faster.

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# Prefabs #
This is where you create your prefabs.
Make sure you turn anything that is used in more than one scene or multiple times in a scene as a prefab!
We also recomend getting into the habit of editing prefabs in the prefab editor (double click the prefab) rather than editing it in the scene.

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# Scripts #
This is where you create your scripts.
It's always a good idea to create sub folders here for each system.
For example a "Character" folder with all the scripts related to your character.
Or a "Data" folder for all your structs and scriptable objects.
The main thing is to be consistent!

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# Terrain #
Please make sure that any Terrain.asset files are kept in a "Terrain" or "Terrains" folder.
Failure to do this might result in corrupted terrain data.
The reason we need to put Terrain in a certain folder is so that the .gitattributes file knows which .asset files are terrain and can treat the correctly. Unity uses .asset as an extension for multiple types of files, some are binary files and others are a format called UnityYAML.
Unity YAML is mergable while binary is not. If you try to merge a binary .asset files as a Unity YAML file then it will corrupt said file. If you have any questions about this please don't hesitate to get in contact with a technician for more info.
Feel free to delete this file when this folder is not empty.

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### Blank Unity Project - Changelog - September 2021 ###
* Updated .gitattributes to try and better treat .asset files correctly with minimal work from the user.
* Removed sample assets as students were not utilizing them.
* Updated project to use Unity 2020.3.12.
* Updated project to use Unity 2019.4.17.
* Fixed Some LFS issues.
* Updated project to use Unity 2019.4.1.f1.
* Updated project to use Unity 2018.4.2.f1.
* Removed out-of-date git plug-in. If you want to use this feature, add it from The Asset Store.
* Added 'Logs' folder to .gitignore
* Added 'bin' folder to .gitignore. You can build projects to folders in bin and they won't get added to the repo.
* Removed unneeded packages from the default project ( Ads, Analytics and Collaborate are not required for most projects. Text Mesh Pro has been left in as that is regularly used in projects).
* Created barebones sample project folder structure (Scenes, Materials, Prefabs).
* Added a sample asset to each folder to ensure they are not empty.
* Forced deferred rendering throughout the project.
* Forced main camera to use deferred rendering and to not use MSAA. (For antialiasing, add the Post Processing Stack v2 from The Package Manager).
* Disabled resolution / quality dialog from start up and set the resolution and quality defaults to the best defaults available (Default resolution is native resolution. Display mode is Fullscreen borderless window. All quality settings use deffered rendering, but are otherwise left as default).
* Changed the colour space from 'Gamma' to 'Linear'. Linear colour space provides a better range of colours.
* Disabled Mixed Lighting and Autogenerate lighting. Only realtime global illumination is used by default. If you want to bake static lightmaps, enable mixed lighting in the lighting settings.
* Changed Player (launcher) settings to force a single instance, run in background and be visible in the background. These are generally the best all round default settings for the launcher. If you want the player to be able to configure default controls, quality and graphics settings, some of the above player settings should be re-enabled, or you must write your own UI in-game.

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### Blank Unity Project ###
This repository has been pre-configured with a .gitignore and .gitattributes file specific to Unity projects using git-lfs.
This project was created for Unity [2020.3.12](https://download.unity3d.com/download_unity/b3b2c6512326/Windows64EditorInstaller/UnitySetup64-2020.3.12f1.exe?_gl=1*19gknxd*_ga*MTQ0MTQ4NzI0Ni4xNjIxOTM4ODk1*_ga_1S78EFL1W5*MTYzMDQyMTA4MS4zMS4wLjE2MzA0MjEwODEuNjA)
The project has been created with a barebones folder structure. The settings have been optimized for best 3D quality without adding any additional packages to the project.
For 2D projects, go to Edit -> Project Settings -> Editor and set the "Default Behaviour Mode" to 2D. Do this at the start so that imported assets are optimized automatically.
To use this repo select it from the remplate list when making a new repo.
Note: Do not leave empty folders in your Unity project. Empty folders do not get added to version control, but the meta files they create do. This can lead to issues with keeping your project up to date.
For full details on this project's settings, please read the Changelog.md
Do you have any suggestions for improvements? Please submit a pull request!