using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; [AddComponentMenu("")] public class DialogueSystem : MonoBehaviour { public GameObject balloonPrefab; //private static List balloons = new List(); public BalloonScript CreateBalloon(string dialogueString, bool usingButton, KeyCode button, float timeToDisappear, Color backgroundC, Color textC, Transform targetObj = null) { BalloonScript b = GameObject.Instantiate(balloonPrefab).GetComponent(); b.transform.SetParent(transform, false); b.Setup(dialogueString, usingButton, button, timeToDisappear, backgroundC, textC, targetObj); return b; } }