using UnityEngine; using System.Collections; public class Enums { public enum Players { Player = 0, Player2 = 1, } public enum Axes { X, Y } public enum MovementType { AllDirections = 0, OnlyHorizontal, OnlyVertical } public enum Directions { Up, Right, Down, Left, } public enum KeyGroups { ArrowKeys, WASD, } public enum Targets { ThisObject, ObjectThatCollided, } }