using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UITimer : MonoBehaviour { public float time { get; set; } // Update is called once per frame void Update() { time += Time.deltaTime; this.GetComponent().text = Mathf.FloorToInt(time / 60).ToString("00") + ":" + Mathf.FloorToInt(time % 60).ToString("00"); } }