using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemStash : MonoBehaviour { [Header("Dropped Item Amount")] public int droppedItemAmount = 3; private void OnTriggerEnter2D(Collider2D other) { string objectTag = other.gameObject.tag; if (objectTag == "Enemy" && droppedItemAmount > 0) { droppedItemAmount -= 1; other.gameObject.GetComponent().toggleHasDroppableObject(); } } public void AddDroppedItemAmountByOne() { droppedItemAmount += 1; } private void Update() { } }