16 lines
341 B
C#

using UnityEngine;
using System.Collections;
[AddComponentMenu("Playground/Attributes/Bullet")]
public class BulletAttribute : MonoBehaviour
{
[HideInInspector]
public int playerId;
//This will create a dialog window asking for which dialog to add
private void Reset()
{
Utils.Collider2DDialogWindow(this.gameObject, true);
}
}