47 lines
971 B
C#
47 lines
971 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BombPowerUp : MonoBehaviour
|
|
{
|
|
public float explosionRange;
|
|
public GameObject explosionEffect;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
private void OnTriggerEnter2D(Collider2D collision)
|
|
{
|
|
if (collision.CompareTag("Bullet"))
|
|
{
|
|
Explode();
|
|
}
|
|
}
|
|
|
|
void Explode()
|
|
{
|
|
Collider2D[] colliders = Physics2D.OverlapCircleAll(gameObject.transform.position, explosionRange);
|
|
|
|
if(colliders.Length > 0)
|
|
{
|
|
foreach (Collider2D boats in colliders)
|
|
{
|
|
if (boats.CompareTag("Enemy"))
|
|
{
|
|
boats.GetComponent<EnemyReturn>().DestroyShip();
|
|
}
|
|
}
|
|
}
|
|
Destroy(gameObject);
|
|
}
|
|
}
|