29 lines
902 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DifficultyScale : MonoBehaviour
{
public GameObject time;
[SerializeField] private int incrementDifficultyInSeconds = 30;
[SerializeField] private int incrementAmountInSeconds = 25;
private int currentDifficultyLevel = 0;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (((Mathf.FloorToInt(time.GetComponent<UITimer>().time) - (incrementAmountInSeconds * currentDifficultyLevel)) / incrementDifficultyInSeconds) == 1)
{
currentDifficultyLevel++;
incrementDifficultyInSeconds += incrementAmountInSeconds;
this.GetComponent<ObjectCreatorArea>().spawnInterval = this.GetComponent<ObjectCreatorArea>().spawnInterval * 0.5f;
}
}
}