18 lines
377 B
C#
18 lines
377 B
C#
using UnityEngine;
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using System.Collections;
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// All component that require physics inherit from this class, for easy access to the Rigidbody2D component
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[RequireComponent(typeof(Rigidbody2D))]
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public abstract class Physics2DObject : MonoBehaviour
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{
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[HideInInspector]
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public new Rigidbody2D rigidbody2D;
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void Awake ()
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{
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rigidbody2D = GetComponent<Rigidbody2D>();
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}
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}
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