28 lines
522 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("Playground/Conditions/Condition Repeat")]
public class ConditionRepeat : ConditionBase
{
public float initialDelay = 0f;
public float frequency = 1f;
private float timeLastEventFired;
private void Start()
{
timeLastEventFired = initialDelay - frequency;
}
private void Update()
{
if(Time.time >= timeLastEventFired + frequency)
{
ExecuteAllActions(null);
timeLastEventFired = Time.time;
}
}
}