45 lines
426 B
C#

using UnityEngine;
using System.Collections;
public class Enums
{
public enum Players
{
Player = 0,
Player2 = 1,
}
public enum Axes
{
X,
Y
}
public enum MovementType
{
AllDirections = 0,
OnlyHorizontal,
OnlyVertical
}
public enum Directions
{
Up,
Right,
Down,
Left,
}
public enum KeyGroups
{
ArrowKeys,
WASD,
}
public enum Targets
{
ThisObject,
ObjectThatCollided,
}
}