27 lines
720 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DifficultyScale : MonoBehaviour
{
public GameObject time;
[SerializeField] private int difficultyScaleInSeconds = 30;
private int nextDifficultyLevel = 2;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if ((Mathf.FloorToInt(time.GetComponent<UITimer>().time) / difficultyScaleInSeconds) + 1 == nextDifficultyLevel)
{
nextDifficultyLevel++;
this.GetComponent<ObjectCreatorArea>().spawnInterval = this.GetComponent<ObjectCreatorArea>().spawnInterval * 0.5f;
}
}
}