18 lines
377 B
C#

using UnityEngine;
using System.Collections;
// All component that require physics inherit from this class, for easy access to the Rigidbody2D component
[RequireComponent(typeof(Rigidbody2D))]
public abstract class Physics2DObject : MonoBehaviour
{
[HideInInspector]
public new Rigidbody2D rigidbody2D;
void Awake ()
{
rigidbody2D = GetComponent<Rigidbody2D>();
}
}