39 lines
980 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using UnityEngine.UI;
public class FetchingScoresAnimation : MonoBehaviour
{
private Text textComponent;
void Start()
{
textComponent = GetComponent<Text>();
AnimateText();
}
private async void AnimateText()
{
while (textComponent != null)
{
try
{
textComponent.text = "Fetching Scores";
await Task.Delay(200);
textComponent.text = "Fetching Scores.";
await Task.Delay(200);
textComponent.text = "Fetching Scores..";
await Task.Delay(200);
textComponent.text = "Fetching Scores...";
await Task.Delay(200);
}
catch (MissingReferenceException)
{
Debug.Log("Missing Reference: Ignoring Due to Async Winddown");
}
}
}
}