70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Threading.Tasks;
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public class UsernameValidateSubmit : MonoBehaviour
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{
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private void Start()
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{
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GetComponent<InputField>().onValidateInput += delegate (string s, int i, char c) { return char.IsLetter(c) ? char.ToUpper(c) : '\0'; };
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GetComponent<InputField>().Select();
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}
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public void ValidateInput()
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{
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if (Input.GetKeyDown(KeyCode.Return) && GetComponent<InputField>().text.Length == 3)
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{
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GameObject.Find("GameOverPanel").GetComponent<LeaderboardHandle>().SubmitScores();
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}
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else if (Input.GetKeyDown(KeyCode.Return))
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{
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FlashRed();
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}
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}
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public void buttonValidateInput()
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{
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if (GetComponent<InputField>().text.Length == 3)
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{
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GameObject.Find("GameOverPanel").GetComponent<LeaderboardHandle>().SubmitScores();
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}
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else
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{
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FlashRed();
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}
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}
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public async void FlashRed()
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{
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try
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{
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if (GetComponent<InputField>().text != "")
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{
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Color defaultColor = GetComponent<InputField>().textComponent.color;
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GetComponent<InputField>().textComponent.color = Color.red;
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await Task.Delay(100);
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GetComponent<InputField>().textComponent.color = defaultColor;
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await Task.Delay(100);
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GetComponent<InputField>().textComponent.color = Color.red;
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await Task.Delay(100);
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GetComponent<InputField>().textComponent.color = defaultColor;
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}
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else
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{
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Color defaultColor = GetComponent<InputField>().placeholder.color;
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GetComponent<InputField>().placeholder.color = Color.red;
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await Task.Delay(100);
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GetComponent<InputField>().placeholder.color = defaultColor;
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await Task.Delay(100);
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GetComponent<InputField>().placeholder.color = Color.red;
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await Task.Delay(100);
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GetComponent<InputField>().placeholder.color = defaultColor;
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}
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}
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catch (MissingReferenceException)
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{
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Debug.Log("Missing Reference: Ignoring Due to Async Winddown");
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}
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}
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}
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